Example #1
0
    public void SetActionBtn(ItemActionType _left, ItemActionType _middle, ItemActionType _right, ItemActionType _other)
    {
        HideAllBtn();
        //		gamesBtn.Clear();
        if (curEquipInfo == null)
        {
            return;
        }

        string name = curEquipInfo.GetItemActionName(_left);

        if (name != string.Empty)
        {
            ShowButton(leftButton, leftButtonText, name, x1 =>
            {
                //				if(_left == ItemActionType.SelectAdd){
                //					InventoryUtility.TryToSelect(this.curEquipInfo);
                //				}else{
                //					curEquipInfo.DoItemAction(_left);
                //				}
                curEquipInfo.DoItemAction(_left);
                Close(leftButton.gameObject);
            });
        }
        name = curEquipInfo.GetItemActionName(_middle);
        if (name != string.Empty)
        {
            ShowButton(middleButton, middleButtonText, name, x2 =>
            {
//                              if(name == "强 化"){
//                                  InventoryUtility.Strengthen(this.curEquipInfo);
//                              }else{
//                                  if(_middle == ItemActionType.SelectAdd){
//                                      InventoryUtility.TryToSelect(this.curEquipInfo);
//                                  }else{
//                                      curEquipInfo.DoItemAction(_middle);
//                                  }
                curEquipInfo.DoItemAction(_middle);
                Close(middleButton.gameObject);
                //				}
            });
        }
        name = curEquipInfo.GetItemActionName(_right);
        if (name != string.Empty)
        {
            ShowButton(rightButton, rightButtonText, name, x3 =>
            {
                //				if(_right == ItemActionType.SelectAdd){
                //					InventoryUtility.TryToSelect(this.curEquipInfo);
                //				}else{
                //					curEquipInfo.DoItemAction(_right);
                //				}
                curEquipInfo.DoItemAction(_right);
                Close(rightButton.gameObject);
            });
        }
        name = curEquipInfo.GetItemActionName(_other);
        if (name != string.Empty)
        {
            ShowButton(accessButton, accessButtonText, name, x4 =>
            {
                //				if(_right == ItemActionType.SelectAdd){
                //					InventoryUtility.TryToSelect(this.curEquipInfo);
                //				}else{
                //					curEquipInfo.DoItemAction(_right);
                //				}
                curEquipInfo.DoItemAction(_other);
                Close(accessButton.gameObject);
            });
        }
    }