public void SetEquipTipInfo(EquipmentInfo _info, int _depath, List <GameObject> _list) { if (batchUseGo != null) { batchUseGo.GetComponent <UIPanel>().depth = _depath + 1; } if (nameLabel != null) { nameLabel.text = _info.ItemName; } if (item != null) { item.FillInfo(_info); } if (btnName != null) { if (_info.IsEquip || _info.Family == EquipmentFamily.MOUNTEQUIP) { btnName.text = ConfigMng.Instance.GetUItext(301); } else { btnName.text = ConfigMng.Instance.GetUItext(302); } } if (btnClose != null) { UIEventListener.Get(btnClose.gameObject).onClick = delegate { isClose = true; if (EquipTip.Contains(_info)) { EquipTip.Remove(_info); } _list.Remove(this.gameObject); //DestroyImmediate(this.gameObject); } } ; if (clickBtn != null) { UIEventListener.Get(clickBtn.gameObject).onClick = delegate { if (_info.Slot != EquipSlot.None) { _info.DoItemAction(ItemActionType.NormalLeft); } else { _info.TryToUseAll();//直接批量使用不弹数量选择界面了 } if (EquipTip.Contains(_info)) { EquipTip.Remove(_info); } _list.Remove(this.gameObject); if (_info.CanUseBatch && _info.StackCurCount > 1) { TreasureHouseWnd wnd = GameCenter.uIMng.GetGui <TreasureHouseWnd>(); if (wnd != null) { DestroyImmediate(this.gameObject); } else //OpenBatchUseWnd(_info); { DestroyImmediate(this.gameObject); GameCenter.inventoryMng.CurSelectInventory = _info; //GameCenter.uIMng.GenGUI(GUIType.IMMEDIATEUSE,true); GameCenter.inventoryMng.C2S_UseItems(_info, _info.StackCurCount);//直接全部使用 } } else { isClose = true; } //DestroyImmediate(this.gameObject); } } ; } /// <summary> /// 批量使用物品 /// </summary> /// <param name="_eq"></param> void OpenBatchUseWnd(EquipmentInfo _eq) { int useNum = 0; batchUseNum.value = "1"; if (batchUseGo != null && btnBatchUse != null && batchUseNum != null && int.TryParse(batchUseNum.value, out useNum)) { batchUseGo.SetActive(true); UIEventListener.Get(btnBatchUse.gameObject).onClick = (x) => { if (int.TryParse(batchUseNum.value, out useNum) && useNum > _eq.StackCurCount) { GameCenter.messageMng.AddClientMsg(ConfigMng.Instance.GetUItext(293)); return; } GameCenter.inventoryMng.C2S_UseItems(_eq, useNum); batchUseGo.SetActive(false); DestroyImmediate(this.gameObject); }; } if (batchUseItem != null) { batchUseItem.FillInfo(_eq); } if (labDes != null) { labDes.text = _eq.Description.Replace("\\n", "\n"); } if (btnAdd != null && batchUseNum != null && int.TryParse(batchUseNum.value, out useNum)) { UIEventListener.Get(btnAdd.gameObject).onClick = (x) => { if (useNum < _eq.StackCurCount) { batchUseNum.value = (++useNum).ToString(); } }; } if (btnReduce != null && batchUseNum != null && int.TryParse(batchUseNum.value, out useNum)) { UIEventListener.Get(btnReduce.gameObject).onClick = (x) => { if (useNum > 0) { batchUseNum.value = (--useNum).ToString(); } }; } if (btnMaxNum != null && batchUseNum != null) { UIEventListener.Get(btnMaxNum.gameObject).onClick = (x) => { if (batchUseNum != null) { batchUseNum.value = _eq.StackCurCount.ToString(); } useNum = _eq.StackCurCount; } } ; if (closeBtn != null) { UIEventListener.Get(closeBtn.gameObject).onClick = delegate { DestroyImmediate(this.gameObject); } } ; } void Update() { if (isClose) { DestroyImmediate(this.gameObject); isClose = false; } //解决花车巡游开始前如果获得新物品,巡游中该提示一直存在 if (GameCenter.mainPlayerMng.MainPlayerInfo.IsHide) { if (!isHide) { this.gameObject.SetActive(false); isHide = true; } } } }
public void SetActionBtn(ItemActionType _left, ItemActionType _middle, ItemActionType _right, ItemActionType _other) { HideAllBtn(); // gamesBtn.Clear(); if (curEquipInfo == null) { return; } string name = curEquipInfo.GetItemActionName(_left); if (name != string.Empty) { ShowButton(leftButton, leftButtonText, name, x1 => { // if(_left == ItemActionType.SelectAdd){ // InventoryUtility.TryToSelect(this.curEquipInfo); // }else{ // curEquipInfo.DoItemAction(_left); // } curEquipInfo.DoItemAction(_left); Close(leftButton.gameObject); }); } name = curEquipInfo.GetItemActionName(_middle); if (name != string.Empty) { ShowButton(middleButton, middleButtonText, name, x2 => { // if(name == "强 化"){ // InventoryUtility.Strengthen(this.curEquipInfo); // }else{ // if(_middle == ItemActionType.SelectAdd){ // InventoryUtility.TryToSelect(this.curEquipInfo); // }else{ // curEquipInfo.DoItemAction(_middle); // } curEquipInfo.DoItemAction(_middle); Close(middleButton.gameObject); // } }); } name = curEquipInfo.GetItemActionName(_right); if (name != string.Empty) { ShowButton(rightButton, rightButtonText, name, x3 => { // if(_right == ItemActionType.SelectAdd){ // InventoryUtility.TryToSelect(this.curEquipInfo); // }else{ // curEquipInfo.DoItemAction(_right); // } curEquipInfo.DoItemAction(_right); Close(rightButton.gameObject); }); } name = curEquipInfo.GetItemActionName(_other); if (name != string.Empty) { ShowButton(accessButton, accessButtonText, name, x4 => { // if(_right == ItemActionType.SelectAdd){ // InventoryUtility.TryToSelect(this.curEquipInfo); // }else{ // curEquipInfo.DoItemAction(_right); // } curEquipInfo.DoItemAction(_other); Close(accessButton.gameObject); }); } }