public void CloseInventory()
 {
     EquipPreviewController.RegenerateItems(ActivePlayer.Equipped);
     GameController.instance.BottomPanelUpdater.UpdatePanel();
     StartCoroutine(CoroutineCloseInventory());
     if (!TownMenuController.IsShowing)
     {
         GameController.instance.ShowBottomPanel();
     }
 }
Example #2
0
 public void SetPlayer(PlayerClass player)
 {
     this.player = player;
     EquipPreviewController.RegenerateItems(player.Equipped);
     UpdatePanel();
 }