public void GenerateCardEquipPreview(EquipPreviewController controller, CardClass card)
    {
        //EquipController = controller;
        Card           = card;
        StatText.text  = "+" + Card.Value + (Card.Type == CardClass.CardType.GOLD ? "%" : "");
        StatText.color = Card.Type == CardClass.CardType.ATK ? Color.white : Color.black;
        Sprite img;

        switch (Card.Type)
        {
        case CardClass.CardType.ATK:
        default:
            img = Resources.Load <Sprite>("card_player/attack");
            break;

        case CardClass.CardType.GOLD:
            img = Resources.Load <Sprite>("card_player/money");
            break;

        case CardClass.CardType.POTION:
            img = Resources.Load <Sprite>("card_player/health");
            break;
        }
        Image.sprite = img;
    }