public void GenerateCardEquipPreview(EquipPreviewController controller, CardClass card) { //EquipController = controller; Card = card; StatText.text = "+" + Card.Value + (Card.Type == CardClass.CardType.GOLD ? "%" : ""); StatText.color = Card.Type == CardClass.CardType.ATK ? Color.white : Color.black; Sprite img; switch (Card.Type) { case CardClass.CardType.ATK: default: img = Resources.Load <Sprite>("card_player/attack"); break; case CardClass.CardType.GOLD: img = Resources.Load <Sprite>("card_player/money"); break; case CardClass.CardType.POTION: img = Resources.Load <Sprite>("card_player/health"); break; } Image.sprite = img; }