public void CloseInventory() { EquipPreviewController.RegenerateItems(ActivePlayer.Equipped); GameController.instance.BottomPanelUpdater.UpdatePanel(); StartCoroutine(CoroutineCloseInventory()); if (!TownMenuController.IsShowing) { GameController.instance.ShowBottomPanel(); } }
public void SetPlayer(PlayerClass player) { this.player = player; EquipPreviewController.RegenerateItems(player.Equipped); UpdatePanel(); }