Example #1
0
        protected override void OnUnequip()
        {
            EntityEquipped.DealtDamageEvent -= OnDamagedEntity;

            EntityEquipped.TurnEndEvent -= OnEntityTurnEnd;

            EntityEquipped.RaiseAttack(AttackReduction);

            QueuedHeal = false;
        }
 protected override void OnEquip()
 {
     EntityEquipped.RaiseAttack(AttackBonus);
 }
        protected override void OnEquip()
        {
            EntityEquipped.RaiseAttack(1);

            EntityEquipped.EntityProperties.DisableMoveCategory(Enumerations.MoveCategories.Jump);
        }
 protected sealed override void ApplyEffects()
 {
     EntityEquipped.RaiseAttack(AttackBonus);
 }