protected override void OnEquip()
        {
            //NOTE: Think of a way to make this more flexible to easily add more SpriteSheet swaps with different Badges
            //Building a system to allow for more combinations would be great as well and add more possibilities
            //Examples include Partner SpriteSheet swaps (especially Yoshi)

            BattleMario mario = EntityEquipped as BattleMario;

            if (mario == null)
            {
                Debug.LogWarning($"L Emblem will not work on {EntityEquipped.Name}; it currently works only for Mario");
                return;
            }

            string sheetPath = $"{ContentGlobals.SpriteRoot}/Characters/Mario";

            //Check if W Emblem is equipped and change to Waluigi's clothes
            if (EntityEquipped.GetEquippedBadgeCount(BadgeGlobals.BadgeTypes.WEmblem) > 0)
            {
                sheetPath += ContentGlobals.WaluigiPaletteExtension;
            }
            //Otherwise change to Luigi's clothes
            else
            {
                sheetPath += ContentGlobals.LuigiPaletteExtension;
            }

            EntityEquipped.AnimManager.SetSpriteSheet(AssetManager.Instance.LoadAsset <Texture2D>(sheetPath), ObjAnimManager.SetSpriteSheetOptions.ReplaceSame);
        }
        protected override void OnUnequip()
        {
            BattleMario mario = EntityEquipped as BattleMario;

            //Don't do anything, as the badge made no changes when equipped
            if (mario == null)
            {
                return;
            }

            string sheetPath = $"{ContentGlobals.SpriteRoot}/Characters/Mario";

            //Check if W Emblem is equipped and change to Wario's clothes
            if (EntityEquipped.GetEquippedBadgeCount(BadgeGlobals.BadgeTypes.WEmblem) > 0)
            {
                sheetPath += ContentGlobals.WarioPaletteExtension;
            }

            EntityEquipped.AnimManager.SetSpriteSheet(AssetManager.Instance.LoadAsset <Texture2D>(sheetPath), ObjAnimManager.SetSpriteSheetOptions.ReplaceSame);
        }