protected override void OnUnequip() { EntityEquipped.DealtDamageEvent -= OnDamagedEntity; EntityEquipped.TurnEndEvent -= OnEntityTurnEnd; EntityEquipped.RaiseAttack(AttackReduction); QueuedHeal = false; }
protected override void OnEquip() { EntityEquipped.RaiseAttack(AttackBonus); }
protected override void OnEquip() { EntityEquipped.RaiseAttack(1); EntityEquipped.EntityProperties.DisableMoveCategory(Enumerations.MoveCategories.Jump); }
protected sealed override void ApplyEffects() { EntityEquipped.RaiseAttack(AttackBonus); }