Example #1
0
 private void OnTriggerEnter(Collider other)
 {
     enemySpawnManager = GameObject.Find("Enemy Spawn Manager").GetComponent <EnemySpawnManager>();
     playerStats       = GameObject.Find("GameManager").GetComponent <PlayerStats>();
     if (other.gameObject.CompareTag("Range Enemy"))
     {
         prefabs.SetActive(false);
         rangeEnemy = other.GetComponent <RangeEnemy>();
         rangeEnemy.healthRangeEnemy -= playerStats.attackPower;
         if (rangeEnemy.healthRangeEnemy <= 0)
         {
             other.gameObject.SetActive(false);
             rangeEnemy.healthRangeEnemy         = 100;
             other.gameObject.transform.position = enemySpawnManager.RandomPosition();
             rangeEnemy.weaponIsActive           = true;
         }
     }
     if (other.gameObject.CompareTag("Melee Enemy"))
     {
         prefabs.SetActive(false);
         meleeEnemy = other.GetComponent <MeleeEnemy>();
         meleeEnemy.healthMeleeEnemy -= playerStats.attackPower;
         if (meleeEnemy.healthMeleeEnemy > 0)
         {
             meleeEnemy.SkeletonAnim.SetTrigger("GetDamage");
         }
     }
 }
Example #2
0
    IEnumerator MeleeDeath()
    {
        yield return(new WaitForSeconds(5f));

        isReady = true;
        gameObject.SetActive(false);
        healthMeleeEnemy   = 100;
        transform.position = enemySpawnManager.RandomPosition();
    }