private void OnTriggerStay2D(Collider2D collision) { EnemyBase2 enemy = collision.GetComponent <EnemyBase2>(); if (enemy) { enemy.ChangeHp(-dmg * Time.deltaTime); } }
private void OnTriggerEnter2D(Collider2D collision) { EnemyBase2 enemy = collision.GetComponent <EnemyBase2>(); if (enemy != null) { enemy.ChangeHp(-dmg); } }
private void Start() { enemy = transform.parent.GetComponent <EnemyBase2>(); }