//This is for a future update :D //const string SteamApiKey = "D57A6B0437CB735FFEE9317A9D42CCAA"; protected override void Load() { instance = this; RocketLogger.Log(string.Format("Welcome to Gun Game v{0}!", Assembly.GetName().Version), ConsoleColor.Yellow); RocketLogger.Log("For any update information or support join my Discord Guild: discord.gg/BaE4Tka!", ConsoleColor.Yellow); GunGameConfig.Initialize(); GameManager.Initialize(); CommandManager.Initialize(); EconomyManager.Initialize(); if (GunGameConfig.instance.sqlSettings.enabled) { if (!SQLManager.Initialize()) { GunGamePlayerConfig.Initialize(); IsMySqlEnabled = false; RocketLogger.Log("NOTE: Connection to MySQL database failed!", ConsoleColor.Red); RocketLogger.Log("Initialized with MySQL support disabled.", ConsoleColor.Yellow); } else { RocketLogger.Log("Initialized with MySQL support enabled.", ConsoleColor.Yellow); } } else { GunGamePlayerConfig.Initialize(); IsMySqlEnabled = false; RocketLogger.Log("Initialized with MySQL support disabled.", ConsoleColor.Yellow); } EventManager.Register(); if (GunGameConfig.instance.positions[0].x == 0 && GunGameConfig.instance.positions[0].y == 0 && GunGameConfig.instance.positions[0].z == 0) { RocketLogger.Log("NOTE: You have not set any spawn positions yet!", ConsoleColor.Yellow); } if (GunGameConfig.instance.safezone.x == 0 && GunGameConfig.instance.safezone.y == 0 && GunGameConfig.instance.safezone.z == 0) { RocketLogger.Log("NOTE: You have not set the lobby yet!", ConsoleColor.Yellow); } isLoaded = true; }
private void Initialize() { Inst = this; Constants = transform.GetComponent <Constants>(); Constants.Initialize(); MainCamera = Camera.main; CameraController.Initialize(); DBManager = new DBManager(); DBManager.Initialize(); SaveGameManager = new SaveGameManager(); LevelAnchor = GameObject.FindObjectOfType <LevelAnchor>(); if (LevelAnchor == null) { GameObject o = GameObject.Instantiate(Resources.Load("LevelAnchor")) as GameObject; LevelAnchor = o.GetComponent <LevelAnchor>(); } MaterialManager = new MaterialManager(); MaterialManager.Initialize(); SoundManager = new SoundManager(); SoundManager.Initialize(); ItemManager = new ItemManager(); ItemManager.Initialize(); EconomyManager = new EconomyManager(); if (SceneType == SceneType.Space) { Debug.Log("Loading space scene"); NPCManager = new NPCManager(); NPCManager.Initialize(); UIManager = new UIManager(); CursorManager = new CursorManager(); CursorManager.Initialize(); PlayerProgress = new PlayerProgress(); PlayerProgress.Initialize(); PlayerControl = new PlayerControl(); PlayerControl.Initialize(); WorldManager = new WorldManager(); WorldManager.PreInitialize(); //temporarily spawn player at a station to undock //StationBase station = GameObject.Find("PlanetColombiaLanding").GetComponent<StationBase>(); //station.Undock(PlayerControl.PlayerShip); //check if there's anchor save StarSystem system = null; if (LevelAnchor != null && !LevelAnchor.IsNewGame) { //load system from anchor save Debug.Log("Loading from anchor!"); system = DBManager.XMLParserWorld.GenerateSystemScene(LevelAnchor.SpawnSystem); SaveGameManager.GetSave(LevelAnchor.ProfileName); } else if (LevelAnchor.IsNewGame) { //load a new game SaveGameManager.LoadNewGameInSpace(); system = DBManager.XMLParserWorld.GenerateSystemScene(GameManager.Inst.PlayerProgress.SpawnSystemID); } WorldManager.CurrentSystem = system; WorldManager.InitializeSpace(); EconomyManager.Initialize(); if (LevelAnchor != null && !LevelAnchor.IsNewGame) { SaveGameManager.LoadSaveInSpace(); } Debug.Log("About to create the player"); PlayerControl.CreatePlayerParty(); PlayerControl.LoadPlayerShip(); UIManager.Initialize(); if (LevelAnchor != null && !LevelAnchor.IsNewGame) { PlayerControl.SpawnPlayer(); } LevelAnchor.IsNewGame = false; } else if (SceneType == SceneType.SpaceTest) { NPCManager = new NPCManager(); NPCManager.Initialize(); UIManager = new UIManager(); //UIManager.Initialize(); CursorManager = new CursorManager(); CursorManager.Initialize(); PlayerControl = new PlayerControl(); PlayerControl.Initialize(); WorldManager = new WorldManager(); //WorldManager.Initialize(); /* * GameObject [] npcs = GameObject.FindGameObjectsWithTag("NPC"); * foreach(GameObject o in npcs) * { * AI ai = o.GetComponent<AI>(); * ai.Initialize(); * NPCManager.AddExistingShip(ai.MyShip); * } */ //temporarily spawn player at a station to undock //StationBase station = GameObject.Find("PlanetColombiaLanding").GetComponent<StationBase>(); //station.Undock(PlayerControl.PlayerShip); } else if (SceneType == SceneType.Station) { UIManager = new UIManager(); UIManager.Initialize(); PlayerProgress = new PlayerProgress(); PlayerProgress.Initialize(); WorldManager = new WorldManager(); WorldManager.PreInitialize(); WorldManager.InitializeDocked(); EconomyManager.Initialize(); NPCManager = new NPCManager(); NPCManager.InitializeDocked(); if (LevelAnchor != null && !LevelAnchor.IsNewGame) { SaveGameManager.GetSave(LevelAnchor.ProfileName); SaveGameManager.LoadSaveInStation(); } else if (LevelAnchor.IsNewGame) { SaveGameManager.LoadNewGameInStation(); } LevelAnchor.IsNewGame = false; } }