void UpdateGlobalText() { globalIncome.text = economyManager.FancyIncome(); globalBalance.text = economyManager.FancyBalance(); globalTotalPopulation.text = populationManager.FancyTotalPopulation(); globalUnemployedPopulation.text = populationManager.FancyUnemployedPopulation(); globalLevel.text = "Level: " + ProgressionManager.level; globalGoodsConsumed.text = "Level Up Population: " + ProgressionManager.ToNextLevel(); SetHappiness(); }