public void onValueChanged() { bool e1Select, e2Select, e3Select, e4Select, e5Select; e1Select = E1.GetComponent <Toggle> ().isOn; e2Select = E2.GetComponent <Toggle> ().isOn; e3Select = E3.GetComponent <Toggle> ().isOn; e4Select = E4.GetComponent <Toggle> ().isOn; e5Select = E5.GetComponent <Toggle> ().isOn; if (e1Select) { PlayerPrefs.SetInt("E1Bronze", 1); } if (e2Select) { PlayerPrefs.SetInt("E2Bronze", 1); } if (e3Select) { PlayerPrefs.SetInt("E3Bronze", 1); } if (e4Select) { PlayerPrefs.SetInt("E4Bronze", 1); } if (e5Select) { PlayerPrefs.SetInt("E5Bronze", 1); } }
void Update() { if (num >= 5) { num = 0; } if (battlename[num] != null) { if (es.currentSelectedGameObject != null) { if (es.currentSelectedGameObject.gameObject.name.Substring(0, 7) == "EnemyBu") { E1.GetComponent <CanvasGroup>().alpha = 0; E3.GetComponent <CanvasGroup>().alpha = 0; es.currentSelectedGameObject.GetComponent <CanvasGroup>().alpha = 1; battleplay.EA = GameObject.Find("ETeam" + es.currentSelectedGameObject.gameObject.name.Substring(11)).gameObject.transform.GetChild(0).GetComponent <Animator>(); } } if (battlename[num].Substring(0, 4) == "ETea") { battleplay.EA = MteamAni[UnityEngine.Random.Range(0, 2)]; attrack(); } else { if (battlename[num].Substring(0, 4) == "Team") { GameObject.Find("ChButton1").GetComponent <CanvasGroup>().alpha = 0; GameObject.Find("ChButton2").GetComponent <CanvasGroup>().alpha = 0; GameObject.Find("ChButton3").GetComponent <CanvasGroup>().alpha = 0; GameObject.Find("ChButton" + battlename[num].Substring(4)).GetComponent <CanvasGroup>().alpha = 1; menu(true); } } } if (battlename[num] == "null") { num++; } }
public void onValueChanged() { bool e1Select, e2Select, e3Select, e4Select, e5Select; e1Select = E1.GetComponent <Toggle> ().isOn; e2Select = E2.GetComponent <Toggle> ().isOn; e3Select = E3.GetComponent <Toggle> ().isOn; e4Select = E4.GetComponent <Toggle> ().isOn; e5Select = E5.GetComponent <Toggle> ().isOn; if (e1Select) { //t2.text ="E1 Selected" ; PlayerPrefs.SetInt("E1Select", 1); } if (e2Select) { //t2.text ="E2 Selected"; PlayerPrefs.SetInt("E2Select", 1); } if (e3Select) { //t2.text="E3 Selected"; PlayerPrefs.SetInt("E3Select", 1); } if (e4Select) { //t2.text="E4 Selected"; PlayerPrefs.SetInt("E4Select", 1); } if (e5Select) { //t2.text ="E5 Selected"; PlayerPrefs.SetInt("E5Select", 1); } }
// Use this for initialization void Start() { PlayerIcon.GetComponent <SpriteRenderer>().enabled = true; A1.GetComponent <SpriteRenderer>().enabled = false; A2.GetComponent <SpriteRenderer>().enabled = false; A3.GetComponent <SpriteRenderer>().enabled = false; A4.GetComponent <SpriteRenderer>().enabled = false; A5.GetComponent <SpriteRenderer>().enabled = false; A6.GetComponent <SpriteRenderer>().enabled = false; A7.GetComponent <SpriteRenderer>().enabled = false; A8.GetComponent <SpriteRenderer>().enabled = false; A9.GetComponent <SpriteRenderer>().enabled = false; A10.GetComponent <SpriteRenderer>().enabled = false; A11.GetComponent <SpriteRenderer>().enabled = false; B1.GetComponent <SpriteRenderer>().enabled = false; B2.GetComponent <SpriteRenderer>().enabled = false; B3.GetComponent <SpriteRenderer>().enabled = false; B4.GetComponent <SpriteRenderer>().enabled = false; B5.GetComponent <SpriteRenderer>().enabled = false; B6.GetComponent <SpriteRenderer>().enabled = false; B7.GetComponent <SpriteRenderer>().enabled = false; B8.GetComponent <SpriteRenderer>().enabled = false; B9.GetComponent <SpriteRenderer>().enabled = false; B10.GetComponent <SpriteRenderer>().enabled = false; B11.GetComponent <SpriteRenderer>().enabled = false; C1.GetComponent <SpriteRenderer>().enabled = false; C2.GetComponent <SpriteRenderer>().enabled = false; C3.GetComponent <SpriteRenderer>().enabled = false; C4.GetComponent <SpriteRenderer>().enabled = false; C5.GetComponent <SpriteRenderer>().enabled = false; C6.GetComponent <SpriteRenderer>().enabled = false; C7.GetComponent <SpriteRenderer>().enabled = false; C8.GetComponent <SpriteRenderer>().enabled = false; C9.GetComponent <SpriteRenderer>().enabled = false; C10.GetComponent <SpriteRenderer>().enabled = false; C11.GetComponent <SpriteRenderer>().enabled = false; D1.GetComponent <SpriteRenderer>().enabled = false; D2.GetComponent <SpriteRenderer>().enabled = false; D3.GetComponent <SpriteRenderer>().enabled = false; D4.GetComponent <SpriteRenderer>().enabled = false; D5.GetComponent <SpriteRenderer>().enabled = false; D6.GetComponent <SpriteRenderer>().enabled = false; D7.GetComponent <SpriteRenderer>().enabled = false; D8.GetComponent <SpriteRenderer>().enabled = false; D9.GetComponent <SpriteRenderer>().enabled = false; D10.GetComponent <SpriteRenderer>().enabled = false; D11.GetComponent <SpriteRenderer>().enabled = false; E1.GetComponent <SpriteRenderer>().enabled = false; E2.GetComponent <SpriteRenderer>().enabled = false; E3.GetComponent <SpriteRenderer>().enabled = false; E4.GetComponent <SpriteRenderer>().enabled = false; E5.GetComponent <SpriteRenderer>().enabled = false; E6.GetComponent <SpriteRenderer>().enabled = false; E7.GetComponent <SpriteRenderer>().enabled = false; E8.GetComponent <SpriteRenderer>().enabled = false; E9.GetComponent <SpriteRenderer>().enabled = false; E10.GetComponent <SpriteRenderer>().enabled = false; E11.GetComponent <SpriteRenderer>().enabled = false; F1.GetComponent <SpriteRenderer>().enabled = false; F2.GetComponent <SpriteRenderer>().enabled = false; F3.GetComponent <SpriteRenderer>().enabled = false; F4.GetComponent <SpriteRenderer>().enabled = false; F5.GetComponent <SpriteRenderer>().enabled = false; F6.GetComponent <SpriteRenderer>().enabled = false; F7.GetComponent <SpriteRenderer>().enabled = false; F8.GetComponent <SpriteRenderer>().enabled = false; F9.GetComponent <SpriteRenderer>().enabled = false; F10.GetComponent <SpriteRenderer>().enabled = false; F11.GetComponent <SpriteRenderer>().enabled = false; G1.GetComponent <SpriteRenderer>().enabled = false; G2.GetComponent <SpriteRenderer>().enabled = false; G3.GetComponent <SpriteRenderer>().enabled = false; G4.GetComponent <SpriteRenderer>().enabled = false; G5.GetComponent <SpriteRenderer>().enabled = false; G6.GetComponent <SpriteRenderer>().enabled = false; G7.GetComponent <SpriteRenderer>().enabled = false; G8.GetComponent <SpriteRenderer>().enabled = false; G9.GetComponent <SpriteRenderer>().enabled = false; G10.GetComponent <SpriteRenderer>().enabled = false; G11.GetComponent <SpriteRenderer>().enabled = false; H1.GetComponent <SpriteRenderer>().enabled = false; H2.GetComponent <SpriteRenderer>().enabled = false; H3.GetComponent <SpriteRenderer>().enabled = false; H4.GetComponent <SpriteRenderer>().enabled = false; H5.GetComponent <SpriteRenderer>().enabled = false; H6.GetComponent <SpriteRenderer>().enabled = false; H7.GetComponent <SpriteRenderer>().enabled = false; H8.GetComponent <SpriteRenderer>().enabled = false; H9.GetComponent <SpriteRenderer>().enabled = false; H10.GetComponent <SpriteRenderer>().enabled = false; H11.GetComponent <SpriteRenderer>().enabled = false; I1.GetComponent <SpriteRenderer>().enabled = false; I2.GetComponent <SpriteRenderer>().enabled = false; I3.GetComponent <SpriteRenderer>().enabled = false; I4.GetComponent <SpriteRenderer>().enabled = false; I5.GetComponent <SpriteRenderer>().enabled = false; I6.GetComponent <SpriteRenderer>().enabled = false; I7.GetComponent <SpriteRenderer>().enabled = false; I8.GetComponent <SpriteRenderer>().enabled = false; I9.GetComponent <SpriteRenderer>().enabled = false; I10.GetComponent <SpriteRenderer>().enabled = false; I11.GetComponent <SpriteRenderer>().enabled = false; J1.GetComponent <SpriteRenderer>().enabled = false; J2.GetComponent <SpriteRenderer>().enabled = false; J3.GetComponent <SpriteRenderer>().enabled = false; J4.GetComponent <SpriteRenderer>().enabled = false; J5.GetComponent <SpriteRenderer>().enabled = false; J6.GetComponent <SpriteRenderer>().enabled = false; J7.GetComponent <SpriteRenderer>().enabled = false; J8.GetComponent <SpriteRenderer>().enabled = false; J9.GetComponent <SpriteRenderer>().enabled = false; J10.GetComponent <SpriteRenderer>().enabled = false; J11.GetComponent <SpriteRenderer>().enabled = false; K1.GetComponent <SpriteRenderer>().enabled = false; K2.GetComponent <SpriteRenderer>().enabled = false; K3.GetComponent <SpriteRenderer>().enabled = false; K4.GetComponent <SpriteRenderer>().enabled = false; K5.GetComponent <SpriteRenderer>().enabled = false; K6.GetComponent <SpriteRenderer>().enabled = false; K7.GetComponent <SpriteRenderer>().enabled = false; K8.GetComponent <SpriteRenderer>().enabled = false; K9.GetComponent <SpriteRenderer>().enabled = false; K10.GetComponent <SpriteRenderer>().enabled = false; K11.GetComponent <SpriteRenderer>().enabled = false; float ratio = Screen.width / Screen.height; if (ratio < 2) { int screenx = 543; int screeny = 653; } else { int screenx = 743; int screeny = 853; } }