void changeEffectsVolume() { if (GameState.EffectVolume == 1f) { GameState.EffectVolume = 0; EffectVolumeIcon.ChangeImage(assets.VolumeMute); } else if (GameState.EffectVolume == 0f) { GameState.EffectVolume = 0.33f; EffectVolumeIcon.ChangeImage(assets.VolumeLow); } else if (GameState.EffectVolume == 0.33f) { GameState.EffectVolume = 0.66f; EffectVolumeIcon.ChangeImage(assets.VolumeMedium); } else if (GameState.EffectVolume == 0.66f) { GameState.EffectVolume = 1f; EffectVolumeIcon.ChangeImage(assets.VolumeMax); } assets.ChangeMusicVolume(GameState.MusicVolume); }