public void draw()
    {
        if (menuUp || isOptionsOpen)
        {
            GUI.enabled = false;
        }
        menuIcon.draw();
        OptionsIconButton.draw();
        GUI.depth = 1;
        drawButtons();
        drawCustom();

        PopupBackground.draw();
        MenuTitleImage.draw();
        OptionsTitleImage.draw();

        GUI.enabled = true;
        toMainMenu.draw();
        ExitGame.draw();
        closeMenu.draw();

        MusicVolumeButton.draw();
        MusicVolumeIcon.draw();
        EffectVolumeButton.draw();
        EffectVolumeIcon.draw();
        CloseOptionsPopupButton.draw();
    }
    public void draw()
    {
        if (menuUp || isOptionsOpen)
        {
            GUI.enabled = false;
        }
        menuIcon.draw();
        OptionsIconButton.draw();
        GUI.depth = 1;
        drawButtons();
        drawCustom();

        PopupBackground.draw();
        Rect temp = PopupBackground.getRect();

        temp.y = temp.y * .8f;
        GUI.DrawTexture(temp, assets.menuTexture);


        GUI.enabled = true;
        toMainMenu.draw();
        ExitGame.draw();
        closeMenu.draw();

        CloseOptionsPopupButton.draw();
    }