void changeEffectsVolume()
    {
        if (GameState.EffectVolume == 1f)
        {
            GameState.EffectVolume = 0;
            EffectVolumeIcon.ChangeImage(assets.VolumeMute);
        }
        else if (GameState.EffectVolume == 0f)
        {
            GameState.EffectVolume = 0.33f;
            EffectVolumeIcon.ChangeImage(assets.VolumeLow);
        }
        else if (GameState.EffectVolume == 0.33f)
        {
            GameState.EffectVolume = 0.66f;
            EffectVolumeIcon.ChangeImage(assets.VolumeMedium);
        }
        else if (GameState.EffectVolume == 0.66f)
        {
            GameState.EffectVolume = 1f;
            EffectVolumeIcon.ChangeImage(assets.VolumeMax);
        }

        assets.ChangeMusicVolume(GameState.MusicVolume);
    }