Example #1
0
    //Change the position of the rocks and return if the game is over.
    static bool ChangeRockPosition()
    {
        List <int> removingRocks = new List <int>();

        for (int i = 0; i < rocksCollection.Count; i++)
        {
            var itemValue = rocksCollection.ElementAt(i).Value;

            if (itemValue.PositionRow > 0)
            {
                DrawOnTheConsole.RemoveFromConsole(itemValue.PositionColumn, itemValue.PositionRow);
            }
            if (itemValue.PositionRow < Console.WindowHeight - 1)
            {
                itemValue.PositionRow++;
                bool isGameOver = CollisionDetect(itemValue.PositionColumn, itemValue.PositionRow);
                if (isGameOver == true)
                {
                    return(false);
                }
                DrawOnTheConsole.DrawRocks(itemValue.PositionColumn, itemValue.PositionRow, itemValue.Character, itemValue.Color);
            }
            else
            {
                removingRocks.Add(rocksCollection.ElementAt(i).Key);
            }
        }
        DrawOnTheConsole.PrintScore(removingRocks.Count);
        foreach (var rock in removingRocks)
        {
            rocksCollection.Remove(rock);
        }
        return(true);
    }
Example #2
0
 //The main logic of the game.
 static void PlayGame()
 {
     SetGameField();
     DrawOnTheConsole.DrawMenu();
     DrawOnTheConsole.PrintOnTheConsole(dwarfBeginPositionColumn, dwarfBeginPositionRow, "(0)", ConsoleColor.Green);
     while (true)
     {
         GenerateRocks();
         bool isGamePlay = ChangeRockPosition();
         if (isGamePlay == false)
         {
             break;
         }
         if (Console.KeyAvailable)
         {
             ConsoleKeyInfo key = Console.ReadKey(true);
             ChangePlayerDirection(key);
             MoveDwarf();
             DrawOnTheConsole.PrintOnTheConsole(dwarfBeginPositionColumn, dwarfBeginPositionRow, "(0)", ConsoleColor.Green);
         }
         Thread.Sleep(150);
     }
     DrawOnTheConsole.PrintGameOver();
     IsGameContinue();
 }
Example #3
0
 //Restart the game and print Max Scores
 static void ResetGame()
 {
     Console.Clear();
     rocksCollection.Clear();
     autonumber = 0;
     if (score > maxScore)
     {
         maxScore = score;
     }
     if (maxScore > 0)
     {
         DrawOnTheConsole.PrintOnTheConsole(playingScreen + 4, 7, string.Format("Max score: {0}", maxScore), ConsoleColor.DarkGreen);
     }
     score = 0;
     PlayGame();
 }
Example #4
0
 //Change the position of the dwarf on the screen.
 static void MoveDwarf()
 {
     if (IsOutOfBoundry() == false)
     {
         if (dwarfDirection == right)
         {
             DrawOnTheConsole.RemoveFromConsole(dwarfBeginPositionColumn, dwarfBeginPositionRow);
             dwarfBeginPositionColumn++;
         }
         if (dwarfDirection == left)
         {
             DrawOnTheConsole.RemoveFromConsole(dwarfBeginPositionColumn + 2, dwarfBeginPositionRow);
             dwarfBeginPositionColumn--;
         }
     }
 }