public void Apply(BehaviourConfig behaviourConfig) { var ability = behaviourConfig.AttachTo(gameObject) as IAbility; abilityes.Add(ability); NotifyStateChanged(); }
public void loadWorld() { models.Clear(); ConfigSettings config = Game.Content.Load <ConfigSettings>(@"Config\levelconfig"); BehaviourConfig behaviourConfig = Game.Content.Load <BehaviourConfig>(@"Config\behaviourconfig"); int counterX = 0; int counterY = 0; int counterXMax = int.MinValue; while (counterY < config.modelmap.GetLength(0)) { while (counterX < config.modelmap[counterY].Length) { addModel(config.modelmap[counterY][counterX], counterX, counterY); counterX++; if (counterX > counterXMax) { counterXMax = counterX; } } counterX = 0; counterY++; } widthOfMap = counterXMax; heightOfMap = counterY; }