Example #1
0
        /// <summary>
        /// Refreshes the current state. Triggers <see cref="InputChanged"/> event.
        /// </summary>
        /// <returns>if the input was available</returns>
        public bool RefreshInput()
        {
            state.ResetChanges();
            foreach (var s in sources)
            {
                if (s.Refresh(source, mapper))
                {
                    state.MarkChanged(s);
                }
            }
            var changes = state.GetChanges();

            if (mapper.SelectedDPad != -1)
            {
                dPads[0] = source.DPads.ElementAt(mapper.SelectedDPad);
            }
            else
            {
                dPads[0] = DPadHelper.GetDirection(GetBool(XInputTypes.UP), GetBool(XInputTypes.DOWN), GetBool(XInputTypes.LEFT), GetBool(XInputTypes.RIGHT));
            }
            state.SetDPad(0, dPads[0]);
            var changedDPads = state.GetChangedDpads();

            if (changedDPads.Any() || changes.Any())
            {
                InputChanged?.Invoke(this, new DeviceInputChangedEventArgs(changes, changedDPads));
            }
            return(true);
        }
Example #2
0
        /// <summary>
        /// Refreshes the current state. Triggers <see cref="InputChanged"/> event.
        /// </summary>
        /// <returns>if the input was available</returns>
        public bool RefreshInput()
        {
            state.ResetChanges();
            foreach (var source in sources)
            {
                if (source.Refresh())
                {
                    state.MarkChanged(source);
                }
            }
            var changes = state.GetChanges();

            if (changes.Any())
            {
                InputChanged?.Invoke(this, new DeviceInputChangedEventArgs(changes, new int[0]));
            }
            return(true);
        }
Example #3
0
        /// <summary>
        /// Refreshes the current state. Triggers <see cref="InputChanged"/> event.
        /// </summary>
        /// <returns>if the input was available</returns>
        public bool RefreshInput(bool force = false)
        {
            state.ResetChanges();
            foreach (var source in sources)
            {
                if (source.Refresh())
                {
                    state.MarkChanged(source);
                }
            }
            var changes = state.GetChanges(force);

            if (changes.Any())
            {
                deviceInputChangedEventArgs.Refresh(changes);
                InputChanged?.Invoke(this, deviceInputChangedEventArgs);
            }
            return(true);
        }
Example #4
0
        /// <summary>
        /// Refreshes the current state. Triggers <see cref="InputChanged"/> event.
        /// </summary>
        /// <returns>if the input was available</returns>
        public bool RefreshInput(bool force = false)
        {
            state.ResetChanges();
            foreach (var s in sources)
            {
                if (s.Refresh(mapper))
                {
                    state.MarkChanged(s);
                }
            }
            var changes = state.GetChanges(force);

            dPads[0] = DPadHelper.GetDirection(GetBool(XInputTypes.UP), GetBool(XInputTypes.DOWN), GetBool(XInputTypes.LEFT), GetBool(XInputTypes.RIGHT));
            state.SetDPad(0, dPads[0]);
            var changedDPads = state.GetChangedDpads(force);

            if (changedDPads.Any() || changes.Any())
            {
                InputChanged?.Invoke(this, new DeviceInputChangedEventArgs(this, changes, changedDPads));
            }
            return(true);
        }
Example #5
0
        /// <summary>
        /// Refreshes the current state. Triggers <see cref="InputChanged"/> event.
        /// </summary>
        /// <returns>if the input was available</returns>
        public bool RefreshInput(bool force = false)
        {
            state.ResetChanges();
            foreach (var s in sources)
            {
                if (s.Refresh())
                {
                    state.MarkChanged(s);
                }
            }
            var changes = state.GetChanges(force);

            dPads[0] = DPadHelper.GetDirection(GetBool(XInputTypes.UP), GetBool(XInputTypes.DOWN), GetBool(XInputTypes.LEFT), GetBool(XInputTypes.RIGHT));
            state.SetDPad(0, dPads[0]);
            var changedDPads = state.GetChangedDpads(force);

            if (changedDPads.Any() || changes.Any())
            {
                deviceInputChangedEventArgs.Refresh(changes, changedDPads);
                InputChanged?.Invoke(this, deviceInputChangedEventArgs);
                xOutputManager.XOutputDevice.Report(controllerCount, GetValues());
            }
            return(true);
        }