Example #1
0
    public override void _Update()
    {
        base._Update();

        //Debug.Log("cs a: " + ControlsState.state.A);
        if (DeviceState.GetControllerCount() > 0)
        {
            DeviceState state = DeviceState.GetState(0);

            present = true;

            aButtonState.ApplyState(state.A);
            bButtonState.ApplyState(state.B);
            xButtonState.ApplyState(state.X);
            yButtonState.ApplyState(state.Y);
            startButtonState.ApplyState(state.start || state.logo);

            leftJoyVector  = state.LeftStick;
            rightJoyVector = state.RightStick;
            trigVector     = state.Triggers;
            padVector      = state.DPad;
        }
        else
        {
            present = false;
        }

        // Invert
        leftJoyVector.y = -leftJoyVector.y;

        // Deadzone
        float deadzone = 0.15f;

        if (leftJoyVector.sqrMagnitude < deadzone * deadzone)
        {
            leftJoyVector = Vector2.zero;
        }
    }