public static async Task <bool> Combat() { await CombatBuff(); if (BotManager.Current.IsAutonomous) { if (Core.Me.HasTarget) { Movement.NavigateToUnitLos(Core.Me.CurrentTarget, 3 + Core.Me.CurrentTarget.CombatReach); } } if (!Core.Me.HasTarget || !Core.Me.CurrentTarget.ThoroughCanAttack()) { return(false); } if (Core.Me.CurrentTarget.HasAnyAura(Auras.Invincibility)) { return(false); } if (await CustomOpenerLogic.Opener()) { return(true); } //Utility if (await Tank.Interrupt(GunbreakerSettings.Instance)) { return(true); } //if (await Buff.RoyalGuard()) return true; if (GunbreakerRoutine.GlobalCooldown.CanWeave()) { //Defensive Buff if (await Defensive.Superbolide()) { return(true); } if (await Healing.Aurora()) { return(true); } if (await Defensive.Nebula()) { return(true); } if (await Defensive.Rampart()) { return(true); } if (await Defensive.Camouflage()) { return(true); } if (await Defensive.Reprisal()) { return(true); } if (await Defensive.HeartofLight()) { return(true); } if (await Defensive.HeartofCorundum()) { return(true); } } //oGCD to use with BurstStrike if (await SingleTarget.Hypervelocity()) { return(true); } //oGCD to use inside Combo 2 if (await SingleTarget.EyeGouge()) { return(true); } if (await SingleTarget.AbdomenTear()) { return(true); } if (await SingleTarget.JugularRip()) { return(true); } if (GunbreakerRoutine.GlobalCooldown.CanWeave()) { //oGCD - Buffs if (await Buff.NoMercy()) { return(true); } if (await Buff.Bloodfest()) { return(true); } //oGCD - Damage if (await SingleTarget.RoughDivide()) { return(true); } if (await SingleTarget.BlastingZone()) { return(true); } if (await Aoe.BowShock()) { return(true); } } //Pull or get back aggro with LightningShot if (await SingleTarget.LightningShotToPullOrAggro()) { return(true); } if (await SingleTarget.LightningShotToDps()) { return(true); } //Apply DOT / Burst if (await Aoe.DoubleDown()) { return(true); } if (await SingleTarget.SonicBreak()) { return(true); } //Combo 2 if (await SingleTarget.SavageClaw()) { return(true); } if (await SingleTarget.WickedTalon()) { return(true); } if (await SingleTarget.GnashingFang()) { return(true); } //Combo 3 if (await SingleTarget.BurstStrike()) { return(true); } //AOE if (await Aoe.FatedCircle()) { return(true); } if (await Aoe.DemonSlaughter()) { return(true); } if (await Aoe.DemonSlice()) { return(true); } //Combo 1 Filler if (await SingleTarget.SolidBarrel()) { return(true); } if (await SingleTarget.BrutalShell()) { return(true); } return(await SingleTarget.KeenEdge()); }