Example #1
0
        public static async Task <bool> Combat()
        {
            if (BotManager.Current.IsAutonomous)
            {
                if (Core.Me.HasTarget)
                {
                    Movement.NavigateToUnitLos(Core.Me.CurrentTarget, 3 + Core.Me.CurrentTarget.CombatReach);
                }
            }

            if (!Core.Me.HasTarget || !Core.Me.CurrentTarget.ThoroughCanAttack())
            {
                return(false);
            }

            if (await CustomOpenerLogic.Opener())
            {
                return(true);
            }


            //Utility
            if (await Tank.Interrupt(WarriorSettings.Instance))
            {
                return(true);
            }
            if (await Buff.Defiance())
            {
                return(true);
            }

            if (WarriorRoutine.GlobalCooldown.CanWeave())
            {
                //Defensive Buff
                if (await Defensive.Holmgang())
                {
                    return(true);
                }
                if (await Healing.Equilibrium())
                {
                    return(true);
                }
                if (await Healing.ThrillOfBattle())
                {
                    return(true);
                }
                if (await Defensive.BloodWhetting())
                {
                    return(true);
                }
                if (await Defensive.Reprisal())
                {
                    return(true);
                }
                if (await Defensive.Rampart())
                {
                    return(true);
                }
                if (await Defensive.Vengeance())
                {
                    return(true);
                }
                if (await Defensive.ShakeItOff())
                {
                    return(true);
                }
                if (await Buff.NascentFlash())
                {
                    return(true);
                }

                //Cooldowns
                if (await Buff.InnerRelease())
                {
                    return(true);
                }
                if (await Buff.Infuriate())
                {
                    return(true);
                }

                //oGCD
                if (await Aoe.Orogeny())
                {
                    return(true);
                }
                if (await SingleTarget.Upheaval())
                {
                    return(true);
                }
                if (await SingleTarget.Onslaught())
                {
                    return(true);
                }
            }

            //Spell to use with Nascent Chaos
            if (await Aoe.ChaoticCyclone())
            {
                return(true);
            }
            if (await SingleTarget.InnerChaos())
            {
                return(true);
            }

            //Spell to spam inside Inner Release
            if (await Aoe.PrimalRend())
            {
                return(true);
            }
            if (await Aoe.Decimate())
            {
                return(true);
            }
            if (await SingleTarget.FellCleave())
            {
                return(true);
            }

            //Use On CD
            if (await SingleTarget.TomahawkOnLostAggro())
            {
                return(true);
            }
            if (await Aoe.MythrilTempest())
            {
                return(true);
            }
            if (await Aoe.Overpower())
            {
                return(true);
            }

            //Storm Eye Combo + Filler
            if (await SingleTarget.StormsEye())
            {
                return(true);
            }
            if (await SingleTarget.StormsPath())
            {
                return(true);
            }
            if (await SingleTarget.Maim())
            {
                return(true);
            }
            if (await SingleTarget.HeavySwing())
            {
                return(true);
            }

            return(await SingleTarget.Tomahawk());
        }