public static async Task <bool> Combat()
        {
            await CombatBuff();

            if (BotManager.Current.IsAutonomous)
            {
                if (Core.Me.HasTarget)
                {
                    Movement.NavigateToUnitLos(Core.Me.CurrentTarget, 3 + Core.Me.CurrentTarget.CombatReach);
                }
            }

            if (!Core.Me.HasTarget || !Core.Me.CurrentTarget.ThoroughCanAttack())
            {
                return(false);
            }

            if (Core.Me.CurrentTarget.HasAnyAura(Auras.Invincibility))
            {
                return(false);
            }

            if (await CustomOpenerLogic.Opener())
            {
                return(true);
            }

            //Utility
            if (await Tank.Interrupt(GunbreakerSettings.Instance))
            {
                return(true);
            }
            //if (await Buff.RoyalGuard()) return true;

            if (GunbreakerRoutine.GlobalCooldown.CanWeave())
            {
                //Defensive Buff
                if (await Defensive.Superbolide())
                {
                    return(true);
                }
                if (await Healing.Aurora())
                {
                    return(true);
                }
                if (await Defensive.Nebula())
                {
                    return(true);
                }
                if (await Defensive.Rampart())
                {
                    return(true);
                }
                if (await Defensive.Camouflage())
                {
                    return(true);
                }
                if (await Defensive.Reprisal())
                {
                    return(true);
                }
                if (await Defensive.HeartofLight())
                {
                    return(true);
                }
                if (await Defensive.HeartofCorundum())
                {
                    return(true);
                }
            }

            //oGCD to use with BurstStrike
            if (await SingleTarget.Hypervelocity())
            {
                return(true);
            }

            //oGCD to use inside Combo 2
            if (await SingleTarget.EyeGouge())
            {
                return(true);
            }
            if (await SingleTarget.AbdomenTear())
            {
                return(true);
            }
            if (await SingleTarget.JugularRip())
            {
                return(true);
            }

            if (GunbreakerRoutine.GlobalCooldown.CanWeave())
            {
                //oGCD - Buffs
                if (await Buff.NoMercy())
                {
                    return(true);
                }
                if (await Buff.Bloodfest())
                {
                    return(true);
                }

                //oGCD - Damage
                if (await SingleTarget.RoughDivide())
                {
                    return(true);
                }
                if (await SingleTarget.BlastingZone())
                {
                    return(true);
                }
                if (await Aoe.BowShock())
                {
                    return(true);
                }
            }

            //Pull or get back aggro with LightningShot
            if (await SingleTarget.LightningShotToPullOrAggro())
            {
                return(true);
            }
            if (await SingleTarget.LightningShotToDps())
            {
                return(true);
            }

            //Apply DOT / Burst
            if (await Aoe.DoubleDown())
            {
                return(true);
            }
            if (await SingleTarget.SonicBreak())
            {
                return(true);
            }

            //Combo 2
            if (await SingleTarget.SavageClaw())
            {
                return(true);
            }
            if (await SingleTarget.WickedTalon())
            {
                return(true);
            }
            if (await SingleTarget.GnashingFang())
            {
                return(true);
            }

            //Combo 3
            if (await SingleTarget.BurstStrike())
            {
                return(true);
            }

            //AOE
            if (await Aoe.FatedCircle())
            {
                return(true);
            }
            if (await Aoe.DemonSlaughter())
            {
                return(true);
            }
            if (await Aoe.DemonSlice())
            {
                return(true);
            }

            //Combo 1 Filler
            if (await SingleTarget.SolidBarrel())
            {
                return(true);
            }
            if (await SingleTarget.BrutalShell())
            {
                return(true);
            }

            return(await SingleTarget.KeenEdge());
        }