private void HandleAttack()
 {
     // TODO: Eventually, handle damaging the player here, but dont let the turn end until the animation is complete
     //CombatManager.Instance.Attacker.UseAbility();
     Defender.DOShakeRotation(1f, 50).OnComplete(MoveBack);
     Attacker.DOMove(attackerTempPos, .2f).SetEase(Ease.InOutBack);
 }