public override void OnEnter()
    {
        HeroShelf.Hide();
        EnemyShelf.Hide();

        TweenCatcher.SetActive(true);
        Attacker = CombatManager.Instance.Attacker.DiceObject.transform;
        Defender = CombatManager.Instance.Defender.DiceObject.transform;

        AttackersRB = Attacker.GetComponent <Rigidbody>();
        DefendersRB = Defender.GetComponent <Rigidbody>();

        AttackersBC = Attacker.GetComponent <BoxCollider>();
        DefendersBC = Defender.GetComponent <BoxCollider>();

        AttackersRB.isKinematic = true;
        DefendersRB.isKinematic = true;

        AttackersBC.isTrigger = true;
        DefendersBC.isTrigger = true;

        AttackersRest = Attacker.GetComponent <CheckForNonCollision>().RestPosition;
        DefendersRest = Defender.GetComponent <CheckForNonCollision>().RestPosition;

        if (Attacker.Equals(Defender))
        {
            Attacker.DOMove(SinglePosition.position, .5f).OnComplete(HandleSelfHeal);
        }
        else if (CombatManager.Instance.Attacker.UpSide.Ability.TargetType == ETargetType.Enemy)
        {
            Attacker.DOMove(AttackerPosition.position, .5f);
            Defender.DOMove(DefenderPosition.position, .5f).OnComplete(StartAttack);
        }
        else
        {
            Attacker.DOMove(AttackerPosition.position, .5f);
            Defender.DOMove(DefenderPosition.position, .5f).OnComplete(StartHeal);
        }
    }
 private void MoveBack()
 {
     Attacker.DOMove(AttackersRest.position, .5f);
     Defender.DOMove(DefendersRest.position, .5f).OnComplete(MenuManager.Instance.CallGameScreen);
 }