Example #1
0
 public static void DrawRay(Vector3 start, Vector3 dir, UnityEngine.Color color = default(UnityEngine.Color), float duration = 0.0f, float width = 1.0f, bool depthTest = true)
 {
     if (color.Equals(default(UnityEngine.Color)))
     {
         color = DebugColor.normal;
     }
     if (isEnabled)
     {
         if (Application.isEditor && Application.isPlaying)
         {
             UnityEngine.Debug.DrawRay(start, dir, color, duration, depthTest);
         }
         if (Application.isPlaying && isGamingEnabled)
         {
             DebugLine.DrawRay(start, dir, color, duration, width);
         }
     }
 }