/// <summary> /// 可视化方法 /// </summary> public void ToDebug(GameObject line) { //TODO 进行单元格的可视化 for (int i = 0; i < cellNumX; i++) { for (int j = 0; j < cellNumY; j++) { Vector3 upLeft = new Vector3(cells[i, j].Pos.x, cells[i, j].Pos.y + cellH, -6); Vector3 upRight = new Vector3(cells[i, j].Pos.x + cellW, cells[i, j].Pos.y + cellH, -6); Vector3 downLeft = new Vector3(cells[i, j].Pos.x, cells[i, j].Pos.y, -6); Vector3 downRight = new Vector3(cells[i, j].Pos.x + cellW, cells[i, j].Pos.y, -6); GameObject go = GameObject.Instantiate(line, new Vector3(0, 0, 0), Quaternion.identity); go.name = "up"; DebugLine up = go.AddComponent(typeof(DebugLine)) as DebugLine; up.SetDebugLine(upLeft, upRight, go.GetComponent <LineRenderer>()); go = GameObject.Instantiate(line, new Vector3(0, 0, 0), Quaternion.identity); go.name = "down"; DebugLine down = go.AddComponent(typeof(DebugLine)) as DebugLine; down.SetDebugLine(downLeft, downRight, go.GetComponent <LineRenderer>()); go = GameObject.Instantiate(line, new Vector3(), Quaternion.identity); go.name = "left"; DebugLine left = go.AddComponent(typeof(DebugLine)) as DebugLine; left.SetDebugLine(upLeft, downLeft, go.GetComponent <LineRenderer>()); go = GameObject.Instantiate(line, new Vector3(), Quaternion.identity); go.name = "right"; DebugLine right = go.AddComponent(typeof(DebugLine)) as DebugLine; right.SetDebugLine(upRight, downRight, go.GetComponent <LineRenderer>()); //Debug.Log(""+i+","+j+" "+cells[i,j].GetContainer().Count); } } }