public static void DrawRay(Vector3 start, Vector3 dir, UnityEngine.Color color = default(UnityEngine.Color), float duration = 0.0f, float width = 1.0f, bool depthTest = true) { if (color.Equals(default(UnityEngine.Color))) { color = DebugColor.normal; } if (isEnabled) { if (Application.isEditor && Application.isPlaying) { UnityEngine.Debug.DrawRay(start, dir, color, duration, depthTest); } if (Application.isPlaying && isGamingEnabled) { DebugLine.DrawRay(start, dir, color, duration, width); } } }