public override void Update() { if (!_paused) { SpawnMonster(); DebugDisplay.Write("Entities.Count", this.EntityCount.ToString()); base.Update(); } }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; DebugDisplay.Write("fps", frameRate.ToString()); DebugDisplay.Commit(); _graphic.Draw(); base.Draw(gameTime); }
public override void Update() { if (GameHost.debugDisplay) { if (this.LifePoint <= 0) { DebugDisplay.Write("Collision avec Player", "PLAYER MORT !!"); } else { DebugDisplay.Write("Collision avec Player", this.World.Physic.GetEntitiesWhichCollidesWith(this).Count.ToString()); } } base.Update(); }
//Send message into debug log. public void Say(string arg0) { _debugLog.Write(arg0); }