示例#1
0
 public override void Update()
 {
     if (!_paused)
     {
         SpawnMonster();
         DebugDisplay.Write("Entities.Count", this.EntityCount.ToString());
         base.Update();
     }
 }
示例#2
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds;

            DebugDisplay.Write("fps", frameRate.ToString());

            DebugDisplay.Commit();
            _graphic.Draw();

            base.Draw(gameTime);
        }
示例#3
0
        public override void Update()
        {
            if (GameHost.debugDisplay)
            {
                if (this.LifePoint <= 0)
                {
                    DebugDisplay.Write("Collision avec Player", "PLAYER MORT !!");
                }
                else
                {
                    DebugDisplay.Write("Collision avec Player", this.World.Physic.GetEntitiesWhichCollidesWith(this).Count.ToString());
                }
            }

            base.Update();
        }
示例#4
0
 //Send message into debug log.
 public void Say(string arg0)
 {
     _debugLog.Write(arg0);
 }