internal static void Draw(int2 xy, int2 wh) { DebugDisplay.Instantiate(); var unit = Unmanaged.Instance.Data.m_TextBufferAllocations.AllocateAtomic(1); if (unit.Length == 0) { return; } var text = Unmanaged.Instance.Data.m_TextBuffer; text.SetTextBox(xy, wh, unit.m_Next); }
internal Lines(int count) { DebugDisplay.Instantiate(); m_Unit = Unmanaged.Instance.Data.m_LineBufferAllocations.AllocateAtomic(count); }