Example #1
0
 void OnDie(Damageable damageable)
 {
     StoryManager.GetSingleton().SetBoolean("player_is_dead", true);
     target.CurrentHealth = target.MaxHealth;
     StartCoroutine(DeathSequence.Start(
                        DarknessOverlay.GetOverlay(),
                        player.animator,
                        playerRenderer,
                        player.GetComponent <Flasher>()
                        ));
 }