Example #1
0
    public static IEnumerator FlashTransition(MapDirections direction, DarknessOverlay darkness)
    {
        int animation = darkness.StartAnimation();

        darkness.UpdateValues(Vector3.zero, 0.0f, animation);
        darkness.SetColor(Color.white, animation);
        GameObject.FindGameObjectWithTag("GameController").GetComponent <WorldController>().SwitchTo(direction);

        float flashTime = 1.0f;
        float animTime  = 1.0f;

        while (animTime > 0.0f)
        {
            yield return(null);

            darkness.SetColor(new Color(1.0f, 1.0f, 1.0f, animTime * animTime), animation);
            animTime -= Time.deltaTime / flashTime;
        }

        darkness.EndAnimation(animation);
    }
Example #2
0
    public static IEnumerator Start(DarknessOverlay darkness, AnimationController playerAnimator, SpriteRenderer playerSpriteRenderer, Flasher damageFlasher)
    {
        damageFlasher.enabled = false;
        Time.timeScale        = 0.0f;

        float spinTime       = 2.0f;
        float spinRate       = 16.0f;
        float endSpinRate    = 2.0f;
        float spinRateChange = (endSpinRate - spinRate) / spinTime;
        float angle          = 0.0f;

        float startRadius      = 12.0f;
        float endRadius        = 0.0f;
        float darkesRadius     = startRadius;
        float radiusChangeRage = (endRadius - startRadius) / spinTime;

        playerSpriteRenderer.sortingLayerName = "Overlay";

        int animation = darkness.StartAnimation();

        darkness.SetColor(Color.black, animation);

        playerAnimator.SetFloat("Distance", 0.0f);

        while (spinTime > 0.0f)
        {
            playerAnimator.SetInteger("Direction", Mathf.FloorToInt(angle));
            angle    += spinRate * Time.unscaledDeltaTime;
            spinRate += spinRateChange * Time.unscaledDeltaTime;
            spinTime -= Time.unscaledDeltaTime;

            darkness.UpdateValues(playerAnimator.transform.position, darkesRadius, animation);

            darkesRadius += radiusChangeRage * Time.unscaledDeltaTime;

            yield return(null);
        }

        playerAnimator.SetInteger("Direction", 0);

        yield return(new WaitForSecondsRealtime(1.0f));

        GameObject.FindGameObjectWithTag("GameController").GetComponent <WorldController>().SwitchTo(MapDirections.Dead);
        playerAnimator.SetBool("Dead", true);

        yield return(new WaitForSecondsRealtime(1.0f));

        while (darkesRadius < startRadius)
        {
            darkesRadius -= 2.0f * radiusChangeRage * Time.unscaledDeltaTime;
            darkness.UpdateValues(playerAnimator.transform.position, darkesRadius, animation);
            yield return(null);
        }

        playerAnimator.SetBool("Dead", false);
        darkness.EndAnimation(animation);
        playerSpriteRenderer.sortingLayerName = "Default";
        Time.timeScale = 1.0f;
        yield return(null);

        yield return(StoryFunctionBindings.GetBindings().interact("on_player_death"));
    }