using UnityEngine; public class Weapon : MonoBehaviour { public DamageType damageType; public bool IsDamageTypeEqualTo(DamageType other) { return damageType.Equals(other); } }In this example, we have a Weapon class that has a public DamageType property called damageType. The IsDamageTypeEqualTo method takes a DamageType parameter called other and returns a boolean value indicating whether the damageType property is equal to other. This method can be used in gameplay mechanics such as checking if a weapon can damage an enemy by comparing their damage types. The DamageType enumeration is part of the UnityEngine namespace, which is included in the Unity library.