DamageType type = DamageType.Fire; string typeAsString = type.ToString(); Console.WriteLine(typeAsString);
foreach (var type in Enum.GetValues(typeof(DamageType))) { Console.WriteLine(type.ToString()); }This code uses the Enum.GetValues method to get a list of all the possible values of the DamageType enum. It then loops over this list, converting each value to a string representation using the ToString method and printing it to the console. This is useful for debugging or for displaying a list of available damage types to the user. The DamageType class and its ToString method are part of the package library for the Unity game development engine.