public void SaveGame()
 {
     try
     {
         GameManager.INSTANCE.profile.SaveStoryGame(classID, currentChapterID, currentSituationID, pathPlayerTook,
                                                    player.GetAttributes(), player.GetUnlockedAttacks(), player.GetLevel(), player.GetSkillPoints(),
                                                    player.GetStat(Stat.STR).Item2, player.GetStat(Stat.DEX).Item2, player.GetStat(Stat.INT).Item2,
                                                    player.GetStat(Stat.FTH).Item2, player.GetStat(Stat.LCK).Item2, player.GetUnlockedPerks(), startSet
                                                    );
         GameManager.INSTANCE.SaveProfile(GameManager.INSTANCE.profile);
     }
     catch (NullReferenceException) { };
 }