public void SaveGame() { try { GameManager.INSTANCE.profile.SaveStoryGame(classID, currentChapterID, currentSituationID, pathPlayerTook, player.GetAttributes(), player.GetUnlockedAttacks(), player.GetLevel(), player.GetSkillPoints(), player.GetStat(Stat.STR).Item2, player.GetStat(Stat.DEX).Item2, player.GetStat(Stat.INT).Item2, player.GetStat(Stat.FTH).Item2, player.GetStat(Stat.LCK).Item2, player.GetUnlockedPerks(), startSet ); GameManager.INSTANCE.SaveProfile(GameManager.INSTANCE.profile); } catch (NullReferenceException) { }; }