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C# (CSharp) DCPlayer.GetCollider Examples
Programming Language:
C# (CSharp)
Class/Type:
DCPlayer
Method/Function:
GetCollider
Examples at hotexamples.com:
1
C# (CSharp) DCPlayer.GetCollider - 1 examples found
. These are the top rated real world C# (CSharp) examples of
DCPlayer.GetCollider
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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GetStat(4)
GetSkillPoints(3)
SetLifebar(2)
GetLevel(2)
GetActivePerks(2)
ResetFighterValues(2)
Preview(1)
SetAttributes(1)
SetCurrentAttack(1)
Attack(1)
SetLevel(1)
IsDead(1)
SetSkillPoints(1)
SetStat(1)
SetUnlockedAttacks(1)
ShowBattleUI(1)
StatsCheckOut(1)
UnlockMove(1)
PauseInitiativeTimer(1)
GetUnlockedPerks(1)
IncreaseStat(1)
GiveXP(1)
DisableAgent(1)
GetUnlockedAttacks(1)
GetProjectileTarget(1)
GetMoveID(1)
GetCollider(1)
GetClass(1)
GetAvailableMoves(1)
GetAttributes(1)
GetAttackPosition(1)
GetAllPerks(1)
GetAllMoves(1)
DrawWeapon(1)
UnlockPerk(1)
Frequently Used Methods
GetStat (4)
GetSkillPoints (3)
SetLifebar (2)
GetLevel (2)
GetActivePerks (2)
ResetFighterValues (2)
Preview (1)
SetAttributes (1)
SetCurrentAttack (1)
Attack (1)
Frequently Used Methods
SetLevel (1)
IsDead (1)
SetSkillPoints (1)
SetStat (1)
SetUnlockedAttacks (1)
ShowBattleUI (1)
StatsCheckOut (1)
UnlockMove (1)
PauseInitiativeTimer (1)
GetUnlockedPerks (1)
IncreaseStat (1)
GiveXP (1)
DisableAgent (1)
GetUnlockedAttacks (1)
GetProjectileTarget (1)
GetMoveID (1)
GetCollider (1)
GetClass (1)
GetAvailableMoves (1)
GetAttributes (1)
Frequently Used Methods
IncreaseStat (1)
GiveXP (1)
DisableAgent (1)
GetUnlockedAttacks (1)
GetProjectileTarget (1)
GetMoveID (1)
GetCollider (1)
GetClass (1)
GetAvailableMoves (1)
GetAttributes (1)
GetAttackPosition (1)
GetAllPerks (1)
GetAllMoves (1)
DrawWeapon (1)
UnlockPerk (1)
Frequently Used Methods
GetAttackPosition (1)
GetAllPerks (1)
GetAllMoves (1)
DrawWeapon (1)
UnlockPerk (1)
Example #1
0
Show file
public Transform GetPlayerHitboxTransform(int id) { return(player.GetCollider(id).transform); }
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