/// <summary> /// Calculates and draws line arrows /// </summary> private void LineArrow() { Vector3 currentDirection = Quaternion.AngleAxis(currentAngle, Vector3.forward) * Vector3.up; CustomGizmos.DrawLineArrow(new Vector3(2, 0, 0), new Vector3(2, 0, 1), arrowTipSize, (sinParam + 1) / 2, currentDirection); }