/// <summary>
    /// Calculates and draws line arrows
    /// </summary>
    private void LineArrow()
    {
        Vector3 currentDirection = Quaternion.AngleAxis(currentAngle, Vector3.forward) * Vector3.up;

        CustomGizmos.DrawLineArrow(new Vector3(2, 0, 0), new Vector3(2, 0, 1), arrowTipSize, (sinParam + 1) / 2, currentDirection);
    }