public void MakeDontBeliveMove(DontBeliveMove move, Guid?nextMoverId, Guid loserId, IReadOnlyCollection <PlayingCard> takedLoserCards) { if (!IsStarted || CurrentGame.CurrentMover.Id != move.Initiator.Id || CurrentGame.CanMakeMove(MoveType.BeliveMove)) { return; } CurrentGame.MakeDontBeliveMove(move, nextMoverId, loserId, takedLoserCards); }