Example #1
0
    // Update is called once per frame
    void Update()
    {
        GearUp = Handler.GearState();

        if (GearUp == true)
        {
            Gear.SetBool("isAnimating", true);
        }
        else if (GearUp == false)
        {
            Gear.SetBool("isAnimating", false);
        }

        /*
         * if (Input.GetKey(KeyCode.G) && GearUp == true)
         * {
         *  Gear.SetBool("isAnimating", true);
         * }
         * else if (Input.GetKey(KeyCode.G) && GearUp == false)
         * {
         *  Gear.SetBool("isAnimating", false);
         * }
         */
    }