// Update is called once per frame void Update() { GearUp = Handler.GearState(); if (GearUp == true) { Gear.SetBool("isAnimating", true); } else if (GearUp == false) { Gear.SetBool("isAnimating", false); } /* * if (Input.GetKey(KeyCode.G) && GearUp == true) * { * Gear.SetBool("isAnimating", true); * } * else if (Input.GetKey(KeyCode.G) && GearUp == false) * { * Gear.SetBool("isAnimating", false); * } */ }