Example #1
0
        void Awake()
        {
            Screen.SetResolution(360, 640, false);

            this.communicator = Communicate.CommunicateManager.Instance;
            DontDestroyOnLoad(this.communicator.gameObject);
        }
Example #2
0
        void Awake()
        {
                        #if !UNITY_EDITOR
            Debug.unityLogger.logEnabled = false;
                        #endif

            //SetResoultion
            //Screen.SetResolution(720, 1280, false);
            Screen.SetResolution(360, 640, false);

            communicator = Communicate.CommunicateManager.Instance;

            PhotonNetwork.isMessageQueueRunning = true;
            gameStart = false;

            //Setting Serialization Of CustomType
            PhotonPeer.RegisterType(typeof(Unit.Building.BuildingStatus), (byte)100, Unit.Building.BuildingStatus.Serialize, Unit.Building.BuildingStatus.Deserialize);
            PhotonPeer.RegisterType(typeof(Unit.Piece.PieceStatus), (byte)101, Unit.Piece.PieceStatus.Serialize, Unit.Piece.PieceStatus.Deserialize);
        }