void Awake() { Screen.SetResolution(360, 640, false); this.communicator = Communicate.CommunicateManager.Instance; DontDestroyOnLoad(this.communicator.gameObject); }
void Awake() { #if !UNITY_EDITOR Debug.unityLogger.logEnabled = false; #endif //SetResoultion //Screen.SetResolution(720, 1280, false); Screen.SetResolution(360, 640, false); communicator = Communicate.CommunicateManager.Instance; PhotonNetwork.isMessageQueueRunning = true; gameStart = false; //Setting Serialization Of CustomType PhotonPeer.RegisterType(typeof(Unit.Building.BuildingStatus), (byte)100, Unit.Building.BuildingStatus.Serialize, Unit.Building.BuildingStatus.Deserialize); PhotonPeer.RegisterType(typeof(Unit.Piece.PieceStatus), (byte)101, Unit.Piece.PieceStatus.Serialize, Unit.Piece.PieceStatus.Deserialize); }