Example #1
0
        public Vorrax(SceneGame world) : base(world)
        {
            Name        = "Vorrax";
            Description = "Hungry hungry sea demon";

            Render = new CreatureDirectionalRender()
            {
                Sprite = SpriteLoader.Instance.AddSprite("content/fish"),
                Color  = ColorMatrix.TwoColorLight(Color.Black, new Color(255, 160, 64))
            };
            Mask.Add(Point.Zero);

            Effect.ApplyInnate(new EffectStat(this, Stat.HP, 30));
            Effect.ApplyInnate(new EffectStat(this, Stat.Attack, 80));

            Effect.ApplyInnate(new EffectFamily(this, Family.Fish));

            Effect.ApplyInnate(new EffectMovementType(this, MovementType.WaterOnly, 10));

            Skills.Add(new SkillAttack());
            Skills.Add(new SkillVenomSpit());
            Skills.Add(new SkillDevour());
            Skills.Add(new SkillRegurgitate());
            Skills.Add(new SkillDive());
        }
Example #2
0
        public override void Activate(Creature creature)
        {
            var particle = SpriteLoader.Instance.AddSprite("content/rock");

            var cloak = new Cloak(creature, 10);

            cloak.OnUpdate += (c) =>
            {
                float size = 0.15f + 0.15f * Random.NextFloat();
                size *= (float)LerpHelper.CircularOut(1, 0.5, c.Frame.GetSubSlide(10, c.Frame.EndTime));

                if (c.Frame.Time % 1 == 0)
                {
                    var   pos       = c.Creature.VisualTarget;
                    int   totaltime = 5 + Random.Next(10);
                    float bigSize   = 1.5f + Random.NextFloat();
                    Color color     = new Color(64, 128, 255);

                    new ParticleCutter(World, totaltime + Random.Next(4))
                    {
                        Sprite        = SpriteLoader.Instance.AddSprite("content/cutter"),
                        FadeSlide     = 0.75f,
                        Position      = pos,
                        Angle         = Random.NextAngle(),
                        RotationStart = -MathHelper.TwoPi / totaltime,
                        RotationEnd   = -(MathHelper.TwoPi / totaltime) * 0.5f,
                        AngleLerp     = LerpHelper.Linear,
                        Scale         = size,
                        ScaleEnd      = size * bigSize,
                        ScaleLerp     = LerpHelper.CircularOut,
                        Color         = color,
                        Pass          = DrawPass.EffectAdditive,
                    };
                }

                if (c.Frame.Time % 2 == 0)
                {
                    for (int i = 0; i < 3; i++)
                    {
                        float angle       = Random.NextFloat() * MathHelper.TwoPi;
                        float distance    = 12 + Random.NextFloat() * 12;
                        int   time        = Random.Next(10) + 10;
                        var   iceParticle = new ParticleThrow(World, particle, creature.VisualTarget + Util.AngleToVector(angle) * 4, creature.VisualTarget + Util.AngleToVector(angle) * distance, 4 + Random.NextFloat() * 8, LerpHelper.Linear, LerpHelper.QuadraticOut, time, 0.7f)
                        {
                            SubImage    = Random.Next(particle.SubImageCount),
                            Angle       = Random.NextAngle(),
                            ColorMatrix = ColorMatrix.TwoColorLight(Color.Blue, Color.White),
                            Pass        = DrawPass.EffectAdditive,
                        };
                    }
                }
            };
        }
Example #3
0
        public override void Activate(Creature creature)
        {
            var particle = SpriteLoader.Instance.AddSprite("content/rock");

            for (int i = 0; i < 12; i++)
            {
                float angle       = Random.NextFloat() * MathHelper.TwoPi;
                float distance    = 4 + Random.NextFloat() * 12;
                int   time        = Random.Next(10) + 10;
                var   iceParticle = new ParticleThrow(World, particle, creature.VisualTarget + Util.AngleToVector(angle) * 2, creature.VisualTarget + Util.AngleToVector(angle) * distance, 4 + Random.NextFloat() * 8, LerpHelper.Linear, LerpHelper.QuadraticOut, time, 0.7f)
                {
                    SubImage    = Random.Next(particle.SubImageCount),
                    Angle       = Random.NextAngle(),
                    ColorMatrix = ColorMatrix.TwoColorLight(Color.Blue, Color.White),
                    Pass        = DrawPass.EffectAdditive,
                };
            }
            creature.FlashHelper.AddFlash(ColorMatrix.Flat(Color.White), LerpHelper.QuadraticOut, 5);
            creature.FlashHelper.AddFlash(ColorMatrix.TwoColorLight(Color.SkyBlue, Color.White), 10);
        }
Example #4
0
        public override void Activate(Creature creature)
        {
            var fire_big   = SpriteLoader.Instance.AddSprite("content/fire_big");
            var fire_small = SpriteLoader.Instance.AddSprite("content/fire_small");

            var explosion = new ParticleExplosion(World, fire_big, Vector2.Zero, LerpHelper.Linear, LerpHelper.Linear, 20)
            {
                Position = creature.VisualTarget,
            };

            explosion.OnUpdate += (particle) =>
            {
                if (particle.Frame.Time > 5 && particle.Frame.Time % 3 == 0)
                {
                    var flame = new ParticleExplosion(World, fire_small, Vector2.Zero, LerpHelper.Linear, LerpHelper.Linear, 6)
                    {
                        Position = creature.VisualPosition() + creature.Mask.GetRandomPixel(Random),
                    };
                }
            };
            creature.FlashHelper.AddFlash(ColorMatrix.TwoColorLight(Color.OrangeRed, Color.Orange), LerpHelper.QuadraticOut, 40);
        }
Example #5
0
        public override void Activate(Creature creature)
        {
            var blob_water     = SpriteLoader.Instance.AddSprite("content/pop_blob_water");
            var particle_water = SpriteLoader.Instance.AddSprite("content/bullet_water");
            var particle_ice   = SpriteLoader.Instance.AddSprite("content/rock");

            var explosion = new ParticleExplosion(World, blob_water, Vector2.Zero, LerpHelper.Linear, LerpHelper.Linear, 10)
            {
                Position = creature.VisualTarget,
                Pass     = DrawPass.EffectAdditive,
            };

            for (int i = 0; i < 6; i++)
            {
                float angle         = Random.NextFloat() * MathHelper.TwoPi;
                float distance      = 4 + Random.NextFloat() * 12;
                int   time          = Random.Next(10) + 10;
                var   waterParticle = new ParticleThrow(World, particle_water, creature.VisualTarget, creature.VisualTarget + Util.AngleToVector(angle) * distance, 4 + Random.NextFloat() * 8, LerpHelper.Linear, LerpHelper.QuadraticOut, time, 0.7f)
                {
                    Scale = Random.NextFloat() * 0.75f + 0.25f,
                    Pass  = DrawPass.EffectAdditive,
                };
            }

            for (int i = 0; i < 12; i++)
            {
                float angle       = Random.NextFloat() * MathHelper.TwoPi;
                float distance    = 4 + Random.NextFloat() * 12;
                int   time        = Random.Next(10) + 10;
                var   iceParticle = new ParticleThrow(World, particle_ice, creature.VisualTarget + Util.AngleToVector(angle) * 2, creature.VisualTarget + Util.AngleToVector(angle) * distance, 4 + Random.NextFloat() * 8, LerpHelper.Linear, LerpHelper.QuadraticOut, time, 0.7f)
                {
                    SubImage    = Random.Next(particle_ice.SubImageCount),
                    Angle       = Random.NextAngle(),
                    ColorMatrix = ColorMatrix.TwoColorLight(Color.Blue, Color.White),
                    Pass        = DrawPass.EffectAdditive,
                };
            }
        }