public void GetTotal(int userId, Coins.CoinsCallback callback) { GameJsonAuthConnection request = new GameJsonAuthConnection( Flow.URL_BASE + "login/items/get_user_coins.php", OnReceiveTotal); request.connect( (userId > 0) ? new WWWForm().Add("user_id", userId) : new WWWForm().Add("_", "empty"), new CoinsConnection(userId, callback) ); }
public void CreateCoins(Vector3 pos) { Vector3 startPos = pos + new Vector3(0.5f, -0.1f, 0.5f); Vector3 endPos = pos + new Vector3(0.5f, 1.5f, 0.5f); Body coins = EntityFactory.CreateEntity <Body>("Coins", startPos); coins.AnimationQueue.Add(new EaseMotion(0.8f, coins.LocalTransform, endPos)); Coins.Add(coins); AddBody(coins, false); SoundManager.PlaySound(ContentPaths.Audio.Oscar.sfx_ic_dwarf_stash_money, startPos); if (Faction != null) { Faction.World.ParticleManager.Trigger("puff", pos + new Vector3(0.5f, 1.5f, 0.5f), Color.White, 90); } }
double GetMaturation(Coins coin) { double total = coin.TotalCoins; if (coin.MaturationType == EnumTypes.CoinsMaturityType.HalfMaturation.ToString()) { total += (total * 0.50); } else if (coin.MaturationType == EnumTypes.CoinsMaturityType.FullMaturation.ToString()) { total *= 2; } return(total); }
public void AddItemFila(string moeda, DateTime data_inicio, DateTime data_fim) { try { if (string.IsNullOrEmpty(moeda)) { throw new HttpResponseException(Request.CreateErrorResponse(HttpStatusCode.NotFound, "Por favor insira o código da moeda.")); } coin = new Coins(moeda, data_inicio, data_fim); CoinsRepository.CoinsList.Add(coin); } catch (Exception ex) { throw ex; } }
public RDeepBet(RDeepPlayer player, RDeepBetPosition betPosition, List <Coin> betCoins) { try { Player = player; BetPosition = betPosition; BetCoins = betCoins; Coins.SetBetStatus(betCoins, true); status = BetStatus.Placed; } catch (Exception e) { Coins.SetBetStatus(betCoins, false); throw e; } }
public void addCoin(Coins coin) { switch(coin) { case Coins.one: { _coinsBox.addOneRubleCoin(); } break; case Coins.two: { _coinsBox.addTwoRubleCoin(); } break; case Coins.five: { _coinsBox.addFiveRubleCoin(); } break; case Coins.ten: { _coinsBox.addTenRubleCoin(); } break; } deposit += (int)coin; }
void Start() { PlayerPrefs.SetInt("Helicoptero", 1); PlayerPrefs.SetInt("NyanCat", 1); coin = GameObject.FindGameObjectWithTag ("coin").GetComponent<Coins> (); if (coin.valor >= 1000) { textoHelicoptero.GetComponent<TextMesh>().text = "Comprado"; textoHelicoptero.GetComponent<TextMesh>().fontSize = 30; } if (coin.valor >= 1500) { textoNyan.GetComponent<TextMesh>().text = "Comprado"; textoNyan.GetComponent<TextMesh>().fontSize = 30; } }
public override Coins[] FetchCoins(uint256[] txIds) { Coins[] coins = new Coins[txIds.Length]; int i = 0; int notInCache = 0; foreach (var coin in _Uncommited.FetchCoins(txIds)) { if (coin == null) { notInCache++; } coins[i++] = coin; } uint256[] txIds2 = new uint256[notInCache]; i = 0; for (int ii = 0; ii < txIds.Length; ii++) { if (coins[ii] == null) { txIds2[i++] = txIds[ii]; } } i = 0; foreach (var coin in Inner.FetchCoins(txIds2)) { for (; i < coins.Length;) { if (coins[i] == null) { break; } i++; } if (i >= coins.Length) { break; } _Uncommited.SaveChange(txIds[i], coin); coins[i] = coin; i++; } return(coins); }
private void AddEntry(int value) { CoinsEntry ce = new CoinsEntry { value = value }; string path = Application.dataPath + "/Data/Coins.json"; string jsonString = File.ReadAllText(path); Coins c = JsonUtility.FromJson <Coins>(jsonString); c.coins_list.Add(ce); string json = JsonUtility.ToJson(c); File.WriteAllText(path, json); }
public void Draw() { SpriteBatch.Begin(); MiniCoin.Draw(SpriteBatch); MiniAvatar.Draw(SpriteBatch); SpriteBatch.DrawString(TextFont, "PLAYER", TopLeft, Color.Lerp(Color.White, Color.Transparent, .05f)); SpriteBatch.DrawString(TextFont, PlayerName, TopLeft + new Vector2(Constants.ZERO, 25), Color.Lerp(Color.White, Color.Transparent, .05f)); SpriteBatch.DrawString(TextFont, "SCORE", Top2ndRight, Color.Lerp(Color.White, Color.Transparent, .05f)); SpriteBatch.DrawString(TextFont, Score.ToString(), Top2ndRight + new Vector2(Constants.ZERO, 25), Color.Lerp(Color.White, Color.Transparent, .05f)); SpriteBatch.DrawString(TextFont, "LIVES", TopCenter, Color.Lerp(Color.White, Color.Transparent, .05f)); SpriteBatch.DrawString(TextFont, Lives.ToString(), TopCenter + new Vector2(Constants.ZERO, 25), Color.Lerp(Color.White, Color.Transparent, .05f)); SpriteBatch.DrawString(TextFont, "COINS", Top2ndLeft, Color.Lerp(Color.White, Color.Transparent, .05f)); SpriteBatch.DrawString(TextFont, Coins.ToString(), Top2ndLeft + new Vector2(Constants.ZERO, 25), Color.Lerp(Color.White, Color.Transparent, .05f)); SpriteBatch.DrawString(TextFont, "TIME", TopRight, Color.Lerp(Color.White, Color.Transparent, .05f)); SpriteBatch.DrawString(TextFont, TimeRemaining.ToString(), TopRight + new Vector2(Constants.ZERO, 25), Color.Lerp(Color.White, Color.Transparent, .05f)); SpriteBatch.End(); }
public override CommonInterfaces.GameState Copy() { lock (this) { var gameState = new GameState(); gameState.Players = Players.ConvertAll((p) => p.Copy()); gameState.Coins = Coins.ConvertAll((c) => c.Copy()); gameState.Ghosts = Ghosts.ConvertAll((g) => g.Copy()); gameState.Walls = Walls.ConvertAll((w) => w.Copy()); gameState.Board = Board.Copy(); //last_inputs foreach (var input in lastInputs) { gameState.lastInputs.Add(input.Key, input.Value); } return(gameState); } }
void Update() { if (GameController.current.PlayerIsAlive) { //CRIACAO DA PLATAFORM INFINITA if (transform.position.x < point.position.x) { float Distace = Random.Range(distMin, disMax); int CoinsRandom = Random.Range(0, Coins.Count); transform.position = new Vector3(transform.position.x + Distace, Random.Range(0f, 1f), transform.position.z); Coin = Instantiate(Coins[CoinsRandom], transform.position, transform.rotation).GetComponent <Coins>(); } } }
public override Coins[] FetchCoins(uint256[] txIds) { using (StopWatch.Instance.Start(o => PerformanceCounter.AddQueryTime(o))) { Coins[] result = new Coins[txIds.Length]; using (var txx = _Engine.GetTransaction()) { txx.ValuesLazyLoadingIsOn = false; int i = 0; foreach (var input in txIds) { PerformanceCounter.AddQueriedEntities(1); result[i++] = txx.Select <byte[], Coins>("Coins", input.ToBytes(false))?.Value; } } return(result); } }
public override Coins ScanCoins(uint256 txId, Transaction tx, int height) { Coins coin = null; foreach (var scanner in Scanners) { Coins localCoin = scanner.ScanCoins(txId, tx, height); if (coin == null) { coin = localCoin; } else { coin.MergeFrom(localCoin); } } return(coin); }
public Coins ToCoins() { var coins = new Coins() { CoinBase = this.IsCoinbase, Height = this.Height, Version = this.Version, CoinStake = this.IsCoinstake, Time = this.Time }; foreach (var output in this._Outputs) { coins.Outputs.Add(output == null ? Coins.NullTxOut : output); } coins.ClearUnspendable(); return(coins); }
// this turns the coin into monetary value public Coin(decimal CoinValue) { Coins castFromValue = (Coins)(CoinValue * 100); switch (castFromValue) { case Coins.PENNY: case Coins.NICKEL: case Coins.DIME: case Coins.QUARTER: userCoin = castFromValue; break; default: userCoin = Coins.COIN; break; } }
public void addCoin(Coins coin) { switch (coin) { case Coins.one: { _coinsBox.addOneRubleCoin(); } break; case Coins.two: { _coinsBox.addTwoRubleCoin(); } break; case Coins.five: { _coinsBox.addFiveRubleCoin(); } break; case Coins.ten: { _coinsBox.addTenRubleCoin(); } break; } deposit += (int)coin; }
/// <summary> /// го поместува играчот во лево. /// </summary> public void moveLeft() { Character.UpdateCharacterImage(); if (!endOfLevel) { if (!MoveBackground) { if (Character.X > 0) { Character.X -= 5; } } else { if (!CanComeBack) { if (counterComeBack <= 100) { counterComeBack++; ComesBackToStart = true; MoveBackground = false; } else { Bckgr.startingX += 5; Coins.Move("LEFT"); Bananas.Move("LEFT"); } } else { ComesBackToStart = true; MoveBackground = false; } } } else { if (Character.X >= 30) { Character.X -= 5; } } }
public override string ToString() { var sb = new StringBuilder(); if (Coins > 0u) { sb.Append($"$emotecoins {Coins.ToString()} "); } if (Tokens > 0u) { sb.Append($"$emotetokens {Tokens.ToString()} "); } if (Chests > 0u) { sb.Append($"$emotechest {Chests.ToString()} "); } if (Spheres > 0u) { sb.Append($"$emotesphere {Spheres.ToString()} "); } if (Capsules > 0u) { sb.Append($"$emotecapsule {Capsules.ToString()} "); } if (Tickets > 0u) { sb.Append($"$emoteticket {Tickets.ToString()} "); } if (BonusDoubleExp > 0u) { sb.Append($"$emote2exp {BonusDoubleExp.ToString()} "); } if (BonusBotRespect > 0u) { sb.Append($"$emoterespect {BonusBotRespect.ToString()} "); } if (BonusRewind > 0u) { sb.Append($"$emoterewind {BonusRewind.ToString()} "); } return(sb.ToString().TrimEnd()); }
public override void OnInspectorGUI() { DrawDefaultInspector(); if (!Application.isPlaying) { GUILayout.Label("Run the app to be enable running the coins"); return; } Coins myScript = (Coins)target; GUILayout.Label("Is running: " + (myScript.isRunning? "true" : "false")); if (GUILayout.Button("Fire!")) { myScript.Fire(); } }
public void NBitcoinDeserializeWithCoinsDeserializesObject() { var network = Network.RegTest; var genesis = network.GetGenesis(); var coins = new Coins(genesis.Transactions[0], 0); var result = (Coins)DBreezeSingleThreadSession.NBitcoinDeserialize(coins.ToBytes(), typeof(Coins)); Assert.Equal(coins.Coinbase, result.Coinbase); Assert.Equal(coins.Height, result.Height); Assert.Equal(coins.IsEmpty, result.IsEmpty); Assert.Equal(coins.IsPruned, result.IsPruned); Assert.Equal(coins.Outputs.Count, result.Outputs.Count); Assert.Equal(coins.Outputs[0].ScriptPubKey.Hash, result.Outputs[0].ScriptPubKey.Hash); Assert.Equal(coins.Outputs[0].Value, result.Outputs[0].Value); Assert.Equal(coins.UnspentCount, result.UnspentCount); Assert.Equal(coins.Value, result.Value); Assert.Equal(coins.Version, result.Version); }
public HashrateMultiplierVM(IList <Coin> coins, string displayCoinAs) { Apply = new RelayCommand(ApplyCommand, Apply_CanExecute); this.DisplayCoinAs = displayCoinAs; this.Coins = new ObservableCollection <CoinPlus>(); Operation = Operations[0]; foreach (var coin in coins) { var coinPlus = new CoinPlus() { Coin = coin, Multiplier = 1, Operation = this.Operation, Result = coin.Hashrate, Rounding = RoundingOptions[0] }; Coins.Add(coinPlus); } }
public void DeserializerWithCoinsDeserializesObject() { var network = Network.StratisRegTest; var genesis = network.GetGenesis(); var coins = new Coins(genesis.Transactions[0], 0); var result = (Coins)this.dbreezeSerializer.Deserializer(coins.ToBytes(), typeof(Coins)); Assert.Equal(coins.CoinBase, result.CoinBase); Assert.Equal(coins.Height, result.Height); Assert.Equal(coins.IsEmpty, result.IsEmpty); Assert.Equal(coins.IsPruned, result.IsPruned); Assert.Equal(coins.Outputs.Count, result.Outputs.Count); Assert.Equal(coins.Outputs[0].ScriptPubKey.Hash, result.Outputs[0].ScriptPubKey.Hash); Assert.Equal(coins.Outputs[0].Value, result.Outputs[0].Value); Assert.Equal(coins.UnspentCount, result.UnspentCount); Assert.Equal(coins.Value, result.Value); Assert.Equal(coins.Version, result.Version); }
public ICoinsView Remove(SmartCoin coin) { lock (Lock) { var coinsToRemove = DescendantOfAndSelfNoLock(coin); foreach (var toRemove in coinsToRemove) { if (!Coins.Remove(toRemove)) { if (SpentCoins.Remove(toRemove)) { // Clusters.Remove(toRemove); } } } InvalidateSnapshot = true; return(coinsToRemove); } }
void KillEnemies(Vector2 start, Vector2 end) { Vector2 pos = transform.position; RaycastHit2D[] hits = Physics2D.RaycastAll(pos, (end - start).normalized, (end - start).magnitude, LayerMask.GetMask("Enemy")); foreach (RaycastHit2D hit in hits) { if (hit.collider.gameObject.tag == "Enemy" || hit.collider.gameObject.tag == "Boss") { int soundSwitch = UnityEngine.Random.Range(1, 4); switch (soundSwitch) { case (1): dio.clip = sword1; break; case (2): dio.clip = sword2; break; case (3): dio.clip = sword3; break; default: dio.clip = sword3; break; } dio.Play(); if (hit.collider.gameObject.tag == "Boss") { GameObject.Find("DemonKing").GetComponent <Boss>().Damage(); } else { ParticleSystem explode = hit.collider.gameObject.GetComponent <ParticleSystem>(); explode.Play(); hit.collider.gameObject.GetComponent <SpriteRenderer>().enabled = false; float totalDuration = explode.duration + explode.startLifetime; Destroy(hit.collider.gameObject.GetComponentInChildren <BoxCollider2D>()); Destroy(hit.collider.gameObject, totalDuration); } Coins coins = GameObject.FindGameObjectWithTag("Coins").GetComponent <Coins>(); coins.tempCoins++; coins.coins++; } } }
public static Awards LoadTestData( this Awards awards, Coins coins ) { var rnd = new Random(); foreach (var coin in coins) { awards.Add( new Award() { CoinRefId = coin.EntityRefId, Value = rnd.Next(2, 10), }); } return(awards); }
public bool TryAdd(SmartCoin coin) { var added = false; lock (Lock) { if (!SpentCoins.Contains(coin)) { added = Coins.Add(coin); coin.RegisterToHdPubKey(); if (added) { foreach (var outPoint in coin.Transaction.Transaction.Inputs.Select(x => x.PrevOut)) { var newCoinSet = new HashSet <SmartCoin> { coin }; // If we don't succeed to add a new entry to the dictionary. if (!CoinsByOutPoint.TryAdd(outPoint, newCoinSet)) { var previousCoinTxId = CoinsByOutPoint[outPoint].First().TransactionId; // Then check if we're in the same transaction as the previous coins in the dictionary are. if (coin.TransactionId == previousCoinTxId) { // If we are in the same transaction, then just add it to value set. CoinsByOutPoint[outPoint].Add(coin); } else { // If we aren't in the same transaction, then it's a conflict, so replace the old set with the new one. CoinsByOutPoint[outPoint] = newCoinSet; } } } InvalidateSnapshot = true; } } } return(added); }
/// <summary> /// исцртување на главната панела (позадина, карактер, по потреба куршуми, непријатели, скорови ... итн) /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void MainForm_Paint(object sender, PaintEventArgs e) { e.Graphics.DrawImage(BckgrBitmap, Bckgr.startingX, 0, BckgrBitmap.Width, BckgrBitmap.Height); e.Graphics.DrawImage(Character.CurrentCharacterImage, Character.X, Character.Y); if (VisibleBullet) { BulletInjection.DrawInjection(e.Graphics); } MyEnemies.DrawEvilMinions(e.Graphics); Coins.Draw(e.Graphics); Bananas.Draw(e.Graphics); e.Graphics.DrawString("COINS: " + CollectedCoins.ToString(), font, brush, point); //e.Graphics.DrawString("FOOD: " + CollectedBananas.ToString(), font, brush, point2); this.DrawLifeAndKilledEM(e.Graphics); if (!VectorVillian.IsKilled && gamemode == GameMode.Hard) { VectorVillian.DrawVector(e.Graphics); } }
//public AudioSource playSound; void Awake() { if (instance == null) { instance = this; } pooledObjects = new List <GameObject>(); foreach (CoinsItems item in itemsToPool) { for (int i = 0; i < item.coinsAmount; i++) { GameObject obj = Instantiate(item.coinObject); obj.name = item.name; obj.transform.parent = this.transform; obj.SetActive(false); pooledObjects.Add(obj); } } }
private void SettleBets() { foreach (RDeepPlayer player in boardPlayers) { foreach (RDeepBet bet in bets.Where(bet => bet.Player.ID == player.ID)) { Coins.SetBetStatus(bet.BetCoins, false); int Factor = 1; List <Coin> CoinsToDealer = new List <Coin>(); List <Coin> CoinsToPlayer = new List <Coin>(); if (bet.status == BetStatus.Won) { Factor = RDeepWiningNumbersList.BetPayOutFactorByBet(bet.BetPosition.betType); foreach (IEnumerable <Coin> CoinsOfType in bet.BetCoins.GroupBy(coin => coin.CT)) { CoinsToPlayer.AddRange(RDeepPlayer.TakeCoins( boardDealer, CoinsOfType.First().CT, CoinsOfType.Count() * Factor)); } } else { CoinsToDealer.AddRange(bet.BetCoins); } if (CoinsToDealer.Count > 0) { RDeepPlayer.TransferCoins(bet.Player, boardDealer, CoinsToDealer); } if (CoinsToPlayer.Count > 0) { RDeepPlayer.TransferCoins(boardDealer, bet.Player, CoinsToPlayer); } } } }
public void Spend(SmartCoin spentCoin) { lock (Lock) { if (Coins.Remove(spentCoin)) { InvalidateSnapshot = true; SpentCoins.Add(spentCoin); var createdCoins = CreatedByNoLock(spentCoin.SpenderTransactionId); foreach (var newCoin in createdCoins) { if (newCoin.AnonymitySet < PrivacyLevelThreshold) { spentCoin.Clusters.Merge(newCoin.Clusters); newCoin.Clusters = spentCoin.Clusters; ClustersByScriptPubKey.AddOrReplace(newCoin.ScriptPubKey, newCoin.Clusters); } } } } }
public FetchCoinsResponse FetchCoins(OutPoint[] utxos) { FetchCoinsResponse res = new FetchCoinsResponse(); using (new StopwatchDisposable(o => this.performanceCounter.AddQueryTime(o))) { this.performanceCounter.AddQueriedEntities(utxos.Length); foreach (OutPoint outPoint in utxos) { byte[] row = this.leveldb.Get(new byte[] { coinsTable }.Concat(outPoint.ToBytes()).ToArray()); Coins outputs = row != null?this.dBreezeSerializer.Deserialize <Coins>(row) : null; this.logger.LogTrace("Outputs for '{0}' were {1}.", outPoint, outputs == null ? "NOT loaded" : "loaded"); res.UnspentOutputs.Add(outPoint, new UnspentOutput(outPoint, outputs)); } } return(res); }
public bool TryAdd(SmartCoin coin) { var added = false; lock (Lock) { if (!SpentCoins.Contains(coin)) { added = Coins.Add(coin); if (added) { if (ClustersByScriptPubKey.TryGetValue(coin.ScriptPubKey, out var cluster)) { coin.Clusters = cluster; } InvalidateSnapshot = true; } } } return(added); }
public CoinsConnection(int userId, Coins.CoinsCallback callback) { this.callback = callback; this.userId = userId; }
public bool CoinToss(Coins selectCoin) { int coin; Random toss = new Random(); if (Coins.Heads == selectCoin) { coin = 0; } else { coin = 1; } if (toss.Next(0, 2) == coin) { return true; } else { return false; } }
public void Shop() { coin = GameObject.FindGameObjectWithTag ("coin").GetComponent<Coins> (); SceneManager.LoadScene (1); coin.Cargar (); }
public void Back() { coin = GameObject.FindGameObjectWithTag ("coin").GetComponent<Coins> (); SceneManager.LoadScene(0); coin.Guardar (); }
// Use this for initialization void Start() { coin = GameObject.FindGameObjectWithTag("Check").GetComponent<Coins>(); }
void Start() { m_Obstacle = GameObject.FindGameObjectWithTag("Obstaculos").GetComponent<RandomSpawn>(); camara = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<MuscaJuego>(); coin = GameObject.FindGameObjectWithTag ("coin").GetComponent<Coins> (); rigid = GetComponent<Rigidbody2D>(); avion = gameObject; m_RandomNumber = Random.value; m_ADS.RequestInterstitial (); m_ADS.RequestRewardBasedVideo (); }