Example #1
0
		/// <summary>
		/// Creates a new <see cref="MAPBrush"/> object using the supplied <c>string</c> array as data.
		/// </summary>
		/// <param name="lines">Data to parse.</param>
		public MAPBrush(string[] lines) {
			int braceCount = 0;
			bool brushDef3 = false;
			bool inPatch = false;
			bool inTerrain = false;
			List<string> child = new List<string>();
			foreach (string line in lines) {
				if (line[0] == '{') {
					braceCount++;
					if (braceCount == 1 || brushDef3) { continue; }
				} else if (line[0] == '}') {
					braceCount--;
					if (braceCount == 0 || brushDef3) { continue; }
				}

				if (braceCount == 1 || brushDef3) {
					// Source engine
					if (line.Length >= "side".Length && line.Substring(0, "side".Length) == "side") {
						continue;
					}
					// id Tech does this kinda thing
					else if (line.Length >= "patch".Length && line.Substring(0, "patch".Length) == "patch") {
						inPatch = true;
						// Gonna need this line too. We can switch on the type of patch definition, make things much easier.
						child.Add(line);
						continue;
					} else if (inPatch) {
						child.Add(line);
						inPatch = false;
						patch = new MAPPatch(child.ToArray());
						child = new List<string>();
						continue;
					} else if (line.Length >= "terrainDef".Length && line.Substring(0, "terrainDef".Length) == "terrainDef") {
						inTerrain = true;
						child.Add(line);
						continue;
					} else if (inTerrain) {
						child.Add(line);
						inTerrain = false;
						terrain = new MAPTerrain(child.ToArray());
						child = new List<string>();
						continue;
					} else if (line.Length >= "brushDef3".Length && line.Substring(0, "brushDef3".Length) == "brushDef3") {
						brushDef3 = true;
						continue;
					} else if (line == "\"BRUSHFLAGS\" \"DETAIL\"") {
						isDetail = true;
						continue;
					} else if (line.Length >= "\"id\"".Length && line.Substring(0, "\"id\"".Length) == "\"id\"") {
						continue;
					} else {
						child.Add(line);
						sides.Add(new MAPBrushSide(child.ToArray()));
						child = new List<string>();
					}
				} else if (braceCount > 1) {
					child.Add(line);
				}
			}
		}
Example #2
0
        /// <summary>
        /// Creates a new <see cref="MAPBrush"/> object using the supplied <c>string</c> array as data.
        /// </summary>
        /// <param name="lines">Data to parse.</param>
        public MAPBrush(IList <string> lines)
        {
            int           braceCount = 0;
            bool          brushDef3  = false;
            bool          inPatch    = false;
            bool          inTerrain  = false;
            List <string> child      = new List <string>();

            for (int i = 0; i < lines.Count; ++i)
            {
                string line = lines[i];

                if (line[0] == '{')
                {
                    braceCount++;
                    if (braceCount == 1 || brushDef3)
                    {
                        continue;
                    }
                }
                else if (line[0] == '}')
                {
                    braceCount--;
                    if (braceCount == 0 || brushDef3)
                    {
                        continue;
                    }
                }

                if (braceCount == 1 || brushDef3)
                {
                    // Source engine
                    if (line.Length >= "side".Length && line.Substring(0, "side".Length) == "side")
                    {
                        continue;
                    }
                    // id Tech does this kinda thing
                    else if (line.Length >= "patch".Length && line.Substring(0, "patch".Length) == "patch")
                    {
                        inPatch = true;
                        // Gonna need this line too. We can switch on the type of patch definition, make things much easier.
                        child.Add(line);
                        continue;
                    }
                    else if (inPatch)
                    {
                        child.Add(line);
                        inPatch = false;
                        patch   = new MAPPatch(child.ToArray());
                        child   = new List <string>();
                        continue;
                    }
                    else if (line.Length >= "terrainDef".Length && line.Substring(0, "terrainDef".Length) == "terrainDef")
                    {
                        inTerrain = true;
                        child.Add(line);
                        continue;
                    }
                    else if (inTerrain)
                    {
                        child.Add(line);
                        inTerrain = false;
                        // TODO: MoHRadiant terrain
                        ef2Terrain = new MAPTerrainEF2(child.ToArray());
                        child      = new List <string>();
                        continue;
                    }
                    else if (line.Length >= "brushDef3".Length && line.Substring(0, "brushDef3".Length) == "brushDef3")
                    {
                        brushDef3 = true;
                        continue;
                    }
                    else if (line == "\"BRUSHFLAGS\" \"DETAIL\"")
                    {
                        isDetail = true;
                        continue;
                    }
                    else if (line.Length >= "\"id\"".Length && line.Substring(0, "\"id\"".Length) == "\"id\"")
                    {
                        continue;
                    }
                    else
                    {
                        child.Add(line);
                        sides.Add(new MAPBrushSide(child.ToArray()));
                        child = new List <string>();
                    }
                }
                else if (braceCount > 1)
                {
                    child.Add(line);
                }
            }
        }