private void CreateSettingsUI() { _settingsUiObject.SetActive(false); var x = Screen.width - 210f; var y = Screen.height - 75f; new TextComponent( _settingsUiObject, new Vector2(x, y), new Vector2(200, 30), "Team Selection", FontManager.UIFontRegular, 18 ); y -= 35; var radioButtonBox = new RadioButtonBoxComponent( _settingsUiObject, new Vector2(x, y), new Vector2(300, 35), new[] { "No team", "Moss", "Hive", "Grimm", "Lifeblood", }, 0 ); // Make it non-interactable by default radioButtonBox.SetInteractable(false); y -= 200; new ButtonComponent( _settingsUiObject, new Vector2(x, y), "Back" ).SetOnPress(() => { _settingsUiObject.SetActive(false); _connectUiObject.SetActive(true); }); // If we connect, make the radio button box interactable _clientManager.RegisterOnConnect(() => radioButtonBox.SetInteractable(true)); // If we disconnect, we reset it and make it non-interactable _clientManager.RegisterOnDisconnect(() => { radioButtonBox.SetInteractable(false); radioButtonBox.Reset(); }); _clientManager.RegisterTeamSettingChange(() => { if (_clientGameSettings.TeamsEnabled) { // If the team settings becomes enabled, we make it interactable again radioButtonBox.SetInteractable(true); } else { // If the team settings becomes disabled, we reset it and make it non-interactable radioButtonBox.SetInteractable(false); radioButtonBox.Reset(); } }); radioButtonBox.SetOnChange(value => { if (!_clientGameSettings.TeamsEnabled) { return; } _clientManager.ChangeTeam((Team)value); }); }
private void CreateTeamSelectionUi(float x, ref float y) { new TextComponent( _settingsGroup, new Vector2(x, y), new Vector2(200, 30), "Team Selection", FontManager.UIFontRegular, 18 ); y -= 35; var radioButtonBox = new RadioButtonBoxComponent( _settingsGroup, new Vector2(x, y), new Vector2(300, 35), new[] { "No team", "Moss", "Hive", "Grimm", "Lifeblood", }, 0 ); // Make it non-interactable by default radioButtonBox.SetInteractable(false); y -= 200; // If we connect, make the radio button box interactable _clientManager.RegisterOnConnect(() => radioButtonBox.SetInteractable(true)); // If we disconnect, we reset it and make it non-interactable _clientManager.RegisterOnDisconnect(() => { radioButtonBox.SetInteractable(false); radioButtonBox.Reset(); }); _clientManager.RegisterTeamSettingChange(() => { if (_clientGameSettings.TeamsEnabled) { // If the team settings becomes enabled, we make it interactable again radioButtonBox.SetInteractable(true); } else { // If the team settings becomes disabled, we reset it and make it non-interactable radioButtonBox.SetInteractable(false); radioButtonBox.Reset(); } }); radioButtonBox.SetOnChange(value => { if (!_clientGameSettings.TeamsEnabled) { return; } _clientManager.ChangeTeam((Team)value); }); }