private void CreateSkinSelectionUi(float x, ref float y) { var skinSetting = new SettingsEntryInterface( _settingsGroup, new Vector2(x, y), "Player skin ID", typeof(byte), 0, 0, o => { _clientManager.ChangeSkin((byte)o); } ); y -= 100; new ButtonComponent( _settingsGroup, new Vector2(x, y), "Apply skin" ).SetOnPress(skinSetting.ApplySetting); y -= 40; }